GeForce 6 For the Entry-Level

Shader Model 3 and UltraShadow II become entry-level features as nVidia launches the GeForce 6200.

nVidia announced today another new GPU to add to its GeForce 6 series offerings. The GeForce 6200 is a native PCI Express graphics chip, intended to bring the feature set of the GeForce 6 to entry-level price points. The release will presumably complete a trilogy of GeForce 6 series parts, following the initially released high-end 6800 series, and the more recent mid-range 6600 series.


The technical details we have so far regarding the part is that it will be manufactured on a 0.11 micron process, and feature four pixel-shader pipelines along with three vertex-shader units. The GPU core will run at 300MHz, while the memory will employ DDR1 chips running at 275MHz (500MHz effective) with a 128-bit interface. Boards will be offered with either 128 or 256MB of memory.

As it is a GeForce 6 series part, Shader Model 3 will be supported as enabled by DirectX 9.0c, as well as UltraShadow II. The video features of the higher end parts are also present.


However, the 6200 series loses out on some of the image quality highlights of its more powerful siblings. 64-bit texturing and filtering throughout the graphics pipeline has been omitted, while High-resolution Compression Technology (HCT), which increases performance at higher resolutions, is also missing. In addition SLI, where two cards are combined to work in tandem, isn’t available.

Pricing has been given as $129 for the 128MB version and $149 for the 256MB version.

With its keen pricing and recent technology we expect the 6200 to be very popular as an OEM choice, though the relatively limited specifications means it will probably be less attractive as an upgrade, except for those looking to inexpensively improve on the integrated graphics they might have in their system in the future.

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