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Firefox is now finally an option for VR gaming

Mozilla has just announced the new version of its Firefox browser, which now comes with full WebVR support, finally bringing it up to date with rival browsers.

The inclusion of WebVR in version 55 of Firefox means developers can now create web-based VR experiences which can be viewed within the Firefox browser.

Both the Android version of Chrome and Microsoft’s Edge browser currently support WebVR, and many Firefox fans have been waiting some time for Mozilla to catch up.

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Of course, Mozilla doesn’t produce its own VR hardware, so the WebVR element of its browser should be more open, with the company citing the Oculus Rift and HTC Vive as the headsets that will benefit most from the update.

As the company explains in a blog post: “Once you find a web game or app that supports VR, you can experience it with your headset just by clicking the VR goggles icon visible on the web page.

“You can navigate and control VR experiences with handset controllers and your movements in physical space.”

https://www.youtube.com/watch?time_continue=26&v=wWqg0vS7X_k

Mozilla also says content creators have already been working on creating experiences that make use of the new WebVR support.

Users who upgrade to the new version can go to vr.mozilla.org to check out some of the content available, many of which use the Unity engine, popular in gaming.

The company is also promoting its own A-Frame content creation framework, which has been used to make many of the experiences on the site.

For users that like to get under the hood of their browsers, Version 55 also comes with a few minor tweaks such as a new multi-process architecture.

Mozilla says this allows Firefox to “easily handle complex websites, particularly when you have many of them loaded in tabs.”

A full list of the new features is available on the blog post, and version 55 of Firefox is available now.

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