large image

Trusted Reviews is supported by its audience. If you purchase through links on our site, we may earn a commission. Learn more.

Fallout 4’s latest patch will fix numerous bugs and issues

Fallout 4’s latest patch is out now for PC, and will be coming to PS4 and Xbox One later this week.

The latest update for Fallout 4 will fix a number of reported bugs and issues, including a few major game-breaking ones.

Fallout 4’s 1.3 update will remedy problems on both PC and console, but will also add a number of unique features to the PC release.

PC-specific features include an ambient occlusion graphical setting and new debris settings for users of Nvidia cards.

Related: Fallout 4 Tips and Tricks

General stability improvements and bug fixes will be the same across all platforms.

Some notable issues include a glitch that randomly teleports you to a new location whilst aiming.

Another prevents you from progressing in a faction’s main quest if you happen to perform tasks in a certain order.

Related: Fallout 4 Review

If you’re having trouble with a certain issue, you can check out the full list of patch notes below:

New Features

  • New ambient occlusion setting, HBAO+ (PC)

  • New weapon debris effects (PC NVIDIA cards)

  • Added status menu for settlers in your settlements

  • Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis

  • Improved “ESDF” keys remapping support while in Workshop mode (PC)

Gameplay Fixes

  • General memory and stability improvements

  • Improved performance when looking through a scope

  • Fixed issue where player could warp to a different location when aiming
 Companions can no longer get stuck with radiation poisoning

  • Fixed an issue where Vault 81 residents would not dismember correctly

  • Big Leagues perk now displays calculated damage correctly

  • Fixed issue with third person camera not displaying properly after exiting certain crafting stations

  • Fixed an issue where subtitles would occasionally not update properly

  • Effects will properly be removed on companions when items are unequipped

  • MacReady’s Killshot perk now calculates headshot percentages properly

  • Fixed an issue with NPCs getting stuck in Power Armor

  • Fixed a rare issue with companions getting stuck in down state

  • Second rank of Aquaboy now calculates properly

  • Fixed an issue with resistance not always lowering the damage correctly when added by mods

  • Enabled number of characters available when renaming an item (XB1)

  • Fixed issue with player becoming dismembered while still alive

  • Robotics expert is now usable in combat

  • Stimpaks can now be used on Curie after the transformation

  • Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked

Quest Fixes

  • Fixed an issue with “Taking Independence” where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle

  • Fixed an issue where invulnerable characters would get stuck in combat

  • Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest

  • Fixed an issue where Synths could attack the Castle while the player was friends with the Institute

  • Fixed an issue where killing a caravan would leave a quest open

  • Fixed an issue where Dogmeat would stay at Fort Hagen after “Reunions” was completed

  • Fixed an issue where the player couldn’t talk to Desdemona to complete “Underground Undercover”

  • Fixed an issue where the player could get stuck exiting the cryopod

  • Fixed an issue where the player could no longer get Preston as a companion

  • In “The End of the Line,” fixed an issue that would prevent the player from killing the leaders of the Railroad

  • Fixed an issue with Minutemen quests repeating improperly

  • Fixed an issue where the player couldn’t get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel

  • After finishing “The Big Dig,” fixed an issue where Hancock would no longer offer to be a companion or help with the “Silver Shroud” quest

  • Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze

  • During “Unlikely Valentine,” fixed an issue where the player could be blocked from entering Vault 114

  • In “Confidence Man,” Bull and Gouger can now be killed

  • During “Taking Independence,” fixed an issue that would prevent the radio transmitter from powering up

  • In “Human Error,” fixed an issue where killing Dan would cause the quest to not complete properly

  • Fixed an issue with “Tactical Thinking” where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly

Workshop Fixes

  • Fixed a bug that would cause settler counts to appear incorrectly

  • Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population

  • Improvements to snapping pieces together while in Workshop mode

  • Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed

  • Player can now build workbenches in their Diamond City house

  • Building wires no longer uses up copper

  • Fixed issue with certain settlement attacks not generating properly

  • Fixed an issue with settlement happiness calculations

  • Settlers assigned to weapons stand will now stand next to it

  • Diamond City house now shows provided power

  • Repairing items will now correctly consume resources

  • Fixed an issue where companion would ignore commands at workshop locations

  • Fixed an issue with crops appearing destroyed after saving and reloading


Have any funny Fallout stories? Let us know in the comments below.

Why trust our journalism?

Founded in 2004, Trusted Reviews exists to give our readers thorough, unbiased and independent advice on what to buy.

Today, we have millions of users a month from around the world, and assess more than 1,000 products a year.

author icon

Editorial independence

Editorial independence means being able to give an unbiased verdict about a product or company, with the avoidance of conflicts of interest. To ensure this is possible, every member of the editorial staff follows a clear code of conduct.

author icon

Professional conduct

We also expect our journalists to follow clear ethical standards in their work. Our staff members must strive for honesty and accuracy in everything they do. We follow the IPSO Editors’ code of practice to underpin these standards.