3DMarkMobile06: Mobile Devices Have Nowhere To Run

Quaking in their transistors...

A lot of weight is put on 3D benchmarks. If you are a regular reader of our reviews you’ll notice we run all kinds of graphics tests and they have a substantial impact on our analysis. Funny then that mobile devices have gotten away Scott-free for so long, but Futuremark is about to put an end to that.


It has just announced 3DMarkMobile06, a brand new tool specifically designed to test the capabilities of embedded graphics in mobile solutions. No longer will we have to rely on Marketing Bull (restrained myself) and theoretical performance specifications.

The new benchmark is much more than a simple frame rate counter too. Obviously there are gruelling 3D game tests (like the stunning Samurai environment), but also an array of feature tests including image quality and pixel, vertex, post and CPU processing. Results are displayed in frames, polygons or texels per second and industry support for 3DMarkMobile06 is almost universal with ARM, ATI, Bitboys, DMP, Falanx, Imagination Technologies, Intel, Khronos Group, nVidia and Symbian all onboard.


Mobile devices have just a few weeks of untracked freedom to go. 3DMarkMobile06 is arriving in November, so expect to see a whole new kind of benchmark appearing soon in our reviews. Manufacturers, it’s ok to be nervous…


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