Refine search for Video Games

Empire: Total War Review

Author Stuart Andrews
Published 8th Mar 2009
Manufacturer Sega
Supplier Amazon.co.uk
Price £20.83 (Exc VAT)
as reviewed £23.96 (Inc VAT)
Latest Price
Overall Score 9 for Overall
Empire: Total War
award recommended

Bookmark and Share discuss this article  4 comments    Email  Email trustedreviews newslettersTrustedReviews Newsletters

Platform: PC

Frankly, it's almost too big to review. Give me a month off work and 10,000 words to play with, and I might just be able to give you a final and definitive verdict on Empire: Total War. As things are, you'll have to settle for my honest opinion of the game as I've experienced it, and bear in mind that there are huge sections of The Creative Assembly's latest opus that I've had to leave virtually untouched. More and more I feel that the Total War series isn't just a series of games, but a virtual cathedral to epic strategy, each instalment resting on and building from the foundations, walls and towers put in place by the last. Even for those of us familiar with the series, beginning a new one can be an intimidating business. For anyone new, Empire: Total War might feel terrifyingly detailed and complex.


It doesn't have to be though. Beneath all the features and complex game mechanics, Empire remains a mix of turn-based empire building and real-time strategy, these two elements kept separate but affecting each other throughout the game. In the one half, you're developing your cities, raising and moving armies and sending out agents to spy, sabotage or steal technology on your behalf. You also have to maintain diplomatic relations with allies and rivals, steer scientific progress to develop new military, social and technological assets, and ensure that your economy remains headed in the right direction. When conflict rears its ugly head - and inevitably it will - it's time for the other half of the game to take over. This is the 3D real-time strategy that you'll remember from previous Total War games or the BBC programme Time Commanders; a fast-paced, realistic simulation of warfare featuring dozens of units and thousands of men on the field at any one time.


It's a mix designed to satisfy would-be Bismarcks and would-be Napoleons, and the game cleverly allows you to play the way you like best. Handling both portions gives you the full, rich Total War experience, but if you want to let the AI handle the management of the economy and the society, you can. If you want to let battles resolve themselves and concentrate on the political drama, then that's fine too. If you want, you don't even have to spend a second in the central 'Grand Campaign'; you can just set up your own battles or play the pre-defined scenarios, and just enjoy the sounds of booming cannon, musket-fire and clashing steel.

 

Newsletters

Register to receive the latest Reviews and News Headlines directly to your Inbox every day, and enter our regular competitions. More Info.

Your Name


Email Address


Latest 4 of 4 Comments

Have your say: Leave a comment below about this article.

comment Robovski said on 8th March 2009

It looks like a fine game. I say looks because although I've had the game since release (I pre-ordered as I was a fan of the series) I wasn't able to play until this afte... more

comment stranded said on 8th March 2009

One of the virtual cathedrals. The only real flaw Total War series always have is pathfinding and not very normal unit actions and changing formations in battles, especially in ski... more

comment Keldon said on 8th March 2009

I had zero problems with the steam servers, took 15 seconds from start to finish.

I am glad I never bought it on steam, I normally do as I like the "download an... more

comment kois30 said on 12th March 2009

this game is soooooooo slow and the load time kills. im running it on a amd phomy 2 X4 940 with 4gb ram and its still slow!!!!!

See all 4 comments on this article.

add comment Add your comment

You must be logged in to comment. Login or register here.