Tomb Raider: Underworld Comments
| Author | Stuart Andrews |
| Published | 25th Nov 2008 |
| Manufacturer | Eidos |
| Supplier | Amazon.co.uk |
| Price | £30.41 (Exc VAT) |
| as reviewed | £34.97 (Inc VAT) |
| Latest Price |
| Overall | ![]() |
Comments for Tomb Raider: Underworld
haim said on 25th November 2008
Wilfried said on 25th November 2008
Guys seriously? Did not feel betrayed by the makers of the game? I love Tomb Raider, and I have played most episodes available on so many platforms. One element that repeats itself throughout the series is the annoying camera angles, and one thing is for sure, it's not changed that time around (neither has clipping but that's issue No 2). I mean, they always got to rush out their games out before Christmas leaving us to play "bugged" games. I spend most of the times throwing my controller accross the room because I keep on missing a ledge courtesy of the dodgy camera. Don't we, as gamers, matter anymore?
The game is gorgeous and quiet entertaining, will attempt to finish it eventually, but I cannot help but feel a grudge against the maker of that game. This could have been something really special...
darkspark88 said on 25th November 2008
What has happened!! I base my comments on the Underworld demo, but there isn't much difference between that and the finished game I gather from reading the review.
Combat. Horrible and non-intuitive. The headshot feature is near impossible to use and they learnt nothing from Anniversary. Legend was awesome with the whole slide and kick enemies or jump on their heads and fire shots, but thats (I assume) gone again. Despite nice animations and less stiff or blocky animals why can Lara not do things such as shoot animals whilst still on the ground before jumping up, only to get knocked down again?
As Wilfried comments the camera angles are awful this time around. Legend was quite well done. Everytime you're on a ledge or hanging off something, the game doesn't seem to make it easy to judge depth or time jumps. It's always really close to the character and swings into walls etc.
Finally if they wanted fluidity as was constantly mentioned in all the interviews, why not implement something like the Prince of Persia mechanics? Climbing has never been so tedious and stop-start. I wish this game had been made straight after legend, without the detractions of Aniversary that introduced terrible mechanics into a revived game.
Whoever released this game forgot it was supposed to be fun.
Riyad said on 25th November 2008
The biggest problem with Underworld is that Uncharted simply blows it out of the water, and that's over a year old now! Even if Uncharted 2 turns out to be just more of the same, Mr Drake will still have the edge over Ms Croft!
StuAndrews said on 26th November 2008
As I tried to get over in the review, Underworld isn't the game it should have been my any means. To be honest, I found the camera angles weren't as bad here as in Anniversary, where controller through the window incidents were an hourly possibility, and the better checkpointing makes it less frustrating. The combat is, however, thoroughly rotten.
Despite this, I'd never say that Underworld isn't fun. Despite it's failings I still became very much caught up in it, and I think most fans of the series will get the same feeling the more they play. It's one of those games where I'd hate anyone to buy it and go in with the highest expectations, but I also wouldn't want those people who'd enjoy it to miss out. Hopefully, the review reflects that.
Stu.
Darfuria said on 26th November 2008
Ah, it's all just cosplay now.
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Whilst I was very pleased with the bikini bottom arse shot, I was a bit disappointed with the real lack of screenshots which would give me an idea of the boob size they have gone for in this member of the series.
Please try to focus on the key areas of interest and not get side tracked by things of lesser import (AI, story, gameplay spring to mind).