Nvidia Pushes PhysX For PlayStation 3

Author Hugo Jobling
Published 18th Mar 2009
Nvidia Pushes PhysX For PlayStation 3
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Nvidia is continuing its quest to proliferate PhysX to as many games developers as it can. The latest move - a licensing agreement with Sony Computer entertainment - will see PhysX middleware made available to PlayStation 3 developers at no cost.


Nvidia will provide a binary version of the PhysX SDK to registered PS3 developers, enabling them to use the physics engine API, which as you no doubt know not only produces "games that not only look as realistic as possible, but also provides gaming experiences where the world's literally come to life."

Given the closed nature of consoles - that is, everyone has the same hardware - PhysX implementation should equate to more than just eye candy. Currently the best PhysX effects we've seen on the PC - Mirror's Edge being a notable example - haven't added anything but atmosphere to the games in which they are included. Admittedly not an entirely bad thing.

We'll have to wait and see if any PS3 developers actually take up Nvidia's offer of free PhysX for their PS3 titles. We can but hope we see some awesome physics-based games as a result.

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Latest 4 of 15 Comments

Have your say: Leave a comment below about this article.

comment Matthew Bunton said on 19th March 2009

@smc8788 - Well it seems you already have.

I could argue my point but see little benefit in doing so, each to their own I guess.

comment smc8788 said on 19th March 2009

@ Matthew - That was exactly my point ;) And perhaps I did take my point a little far..

Someone else could easily see each of those points differently and argue them... more

comment Robovski said on 19th March 2009

Admittedly the games I play are on the 360, PS3 and the PC, but I feel that by owning a PS3 and a good PC I'm not missing out.

comment John McLean said on 20th March 2009

Back on topic - @prag fest, you refer to Havok as a "software physics engine" (implying that PhysX is a "hardware" physics engine), which is wildly inaccurate. ... more

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