5
of 10
Originally reviewed by Andrew Williams 07 December 2011
Until Sonic CD, Sega's iOS ports of its retro licenses had been
travesties. Poor performance and ropey controls demonstrated that Sega
either didn't know how to do justice to its classic titles, or simply
didn't care. The reason why Sonic CD is so different? Because
Sega didn't really make it. This version is one that Sega co-opted from a
chap called Christian Whitehead, and amounts to a complete re-writing
of the Sonic CD code to ensure it runs at a rock-solid 60fps and offers
controls that work properly with the touchscreen. The result is a
fantastic platformer.
Read the full Sonic CD iPhone Game review