Six Guns quite obviously wants to be the mobile gaming equivalent of Red Dead Redemption, Rockstar's excellent Wild West shooter. In terms of graphics it certainly hits the mark, but in a lot of other respects it falls painfully short.
The game is essentially a large action adventure where you wander the Wild West plains as a loan gunslinger taking on missions for money. You might, for example, have to rescue damsels in distress, hunt down rogue gangs or even rid areas of zombie-like monsters.
The graphics are truly stunning, as the game world is quite large and filled with impressive desert scenery, nicely crafted buildings in the towns you visit, as well as detailed character models that are smoothly animated.
Although Six Guns is free to download and play, it does try to constantly push paid upgrades to you and also has a lot of nagging notifications. You can finish the levels without opening your wallet, but this is often easier said than done.
That's fair enough, as it’s the standard approach of freemium titles. However, there are two other things that really bug us about Six Guns.
Firstly, it lacks any kind of story to keep you engaged with the game. There seems to be no reason for you to take on jobs other than the fact they earn you money. Plus the jobs vary so widely that they often seem totally unconnected to each other and after a while many of the mission become quite samey and repetitive.
Secondly, the control system is horrible. So horrible in fact that it's actually difficult to turn your gun slinger around. Gameloft seems to have discovered this during development and added a dedicated button to turn him through 180 degrees, but while it helps a bit, the controls still often seem to behave quite erratically, especially the auto-aim feature.
Six Guns Verdict
Six Guns has sumptuous graphics and a large gaming world to explore, but the annoying controls and total lack of a plot means it struggles to hold your attention. A pocket version of Red Dead Redemption it most certainly is not.