However, the Nero 3D-1 does still manage a 120Hz 3D refresh rate - or ‘2.5 flash’! - so there’s every reason to hope that crosstalk’s double ghosting noise is still not an issue.
The Nero 3D-1 wears the same remarkably compact (by high-end projection standards) Giorgio Revoldini-designed body shape as the 3D-S, though it doesn’t enjoy the same ultra-polished finish. However, we’ve developed quite a soft spot for the Nero’s slightly rubberised black finish. It’s just soooooo strokable...
Moving swiftly on, the last point of difference with the Lumis 3D-S to stress is that the Nero 3D-1 doesn’t let you manually adjust its light output.
As well as the numerous differences we’ve just covered, it’s worth adding that the Nero 3D-1 also shares many things with its illustrious 3D-S sibling. The internal chassis is pretty much the same. The video board is pretty much the same, The primary fold mirror in the optical engine is pretty much the same. The lamp and tapered ‘integrator rod’ (which takes the raw light from the lamp and converts it into a pure, refined beam) is pretty much the same.
The Nero also still benefits from Sim2’s latest ALPHAPATH light engine for boosting colour depth, black level, contrast and brightness. And of course, the Nero 3D-1 can still be calibrated to pretty much perfection via the outstanding Live Colours calibration software system.
Right, that’s it. We can’t contain ourselves any more. It’s high time we found out if the Nero 3D-1 can deliver 3D thrills in the same sort of league as those of the Lumis 3D-S. And the probably predictable answer is that it both can and can’t...
Let’s get the bad news out of the way first - if only so we can finish on the high note the Nero 3D-1 deserves. First, its 3D pictures aren’t as punchy, richly coloured, dynamic and bright as those of the Lumis 3D-S. Second, motion with 3D and 2D suffers slightly more with judder than it does on the Lumis 3D-S.
Third, the projector runs a little noisily - though at least the fan noise is very smooth and constant, which should enable a good installer to minimise its impact.
Our final ‘niggle’ is that under very particular source conditions you can see traces of the rainbow effect. The sort of ‘source conditions’ we’re talking about are predominantly those where extremely bright image content sits against really dark image content - for instance, the bright text information left onscreen while you wait for other areas to load when playing Skyrim.
It must be stressed, though, that the sort of extreme moments of contrast needed to reveal rainbowing are actually quite rare. Furthermore, the rainbowing is very low-level even when it does show up. In fact, it’s entirely possible/likely that most people won’t see it at all.
The only reason we’re making anything much out of it is because we’re comparing the Nero 3D-1 with the three-chip perfection of the Lumis 3D-S - which actually isn’t all that fair given the 17 grand price difference!