- Page 1nVidia GeForce GTX 280
- Page 2 GT200: Graphics Architecture
- Page 3 Counter-Strike: Source
- Page 4 Call of Duty 4
- Page 5 Enemy Territory: Quake Wars
- Page 6 Race Driver: GRID
- Page 7 Crysis
- Page 8 GTX 280: Test Setup
- Page 9 GTX 280: The Card
- Page 10 GT200: GPGPU Architecture and Other Features
- Page 11 GT200: Graphics Architecture
Race Driver: GRID is the newest game in our testing arsenal and it’s currently one of our favourites too. Its combination of arcade style thrills and spills with a healthy dose of realism and extras like Flashback makes it a great pickup and go driving game. It’s also visually stunning with beautifully rendered settings, interactive crowds, destructible environments, and stunning lighting. All that and it’s not the most demanding game on hardware, either.
We test using the 32-bit version of the game, which is unpatched and running in DirectX10 mode. FRAPS is used to record frame rates while we manually complete one circuit of the Okutama Grand Circuit, in a Pro Tuned race on normal difficulty. We find a framerate of at least 40fps is required to play this game satisfactorily as significant stutters can ruin your timing and precision. We’d also consider 4xAA as a minimum as the track, barriers, and car bodies suffer considerably from aliasing and are a constant distraction.
All in-game settings are set to their maximum and we test with 0xAA, 4xAA, and 8xAA. Transparency anti-aliasing is also manually turned on through the driver, though this is obviously only enabled when normal AA is being used in-game.
We had very limited time to test this game so we only got comparable results on a couple of cards. It’s also clear that nVidia hasn’t had a chance to optimise its SLI drivers for this game as the 9800 GX2 struggles more than it should. All told, then, we can’t comment on the big picture. However, even with limited testing it is quite clear that GTX280 is a great choice for playing this game.