On the more positive side, the game does have other strong points. The flashbacks really are quite entertaining. First you use your camera to get the perfect shot that will crystallise a memory, and then you can explore that memory in more detail to fill in the gruesome details of your murky past. As in the show, the flashback plot can be more interesting than the current events, and kudos goes to Ubisoft for finding Elliott a back story that holds your attention and feels part of what you might expect from Lost. In the end, throughout the ropey puzzles and the frustrating action sequences, it’s the narrative and the strong atmosphere that will keep you pushing through. Even when the game itself isn’t that engaging, somehow the whole Lost experience makes up for it.
All the same, it’s hard to recommend that you and even Lost obsessives buy the game, simply because you can easily hack through it in five or six hours and – at £30 – that isn’t a lot of bang for buck. I don’t mind praising a £40 game when it delivers eight hours of sheer genius, but that isn’t the case with Lost. If you still want to get it, here’s a simple test. If you got Sky to watch Lost or paid £40+ for the season three box set, then please go ahead with my blessing. If not, rent it and enjoy it while it lasts, then be glad that you didn’t spend more of your cash on this sometimes fine but mostly flawed attempt to bring the show to video game life.
Lost: The Video Game is better at being Lost than it is at being a video game. While it faithfully captures the look and feel of the show, the game is too short, too uninspired and too frustrating to match up.