- Review Price: £0.00
LG has steadily been churning out and improving its low-cost touchscreen phone offerings and so we’re keen to find out if this latest model, the GT500, is a fine example of the progress it has made.
Built around a relatively small 3in resistive touchscreen and with full dimensions of just 116 x 55 x 12mm, this phone is certainly easy to handle and its weight of 100g is of the featherweight persuasion as well. It’s angular design makes it slightly less comfortable than some rivals but certainly not enough to be of concern.
The styling is plain and simple with a glossy front accompanied by a matt black back but otherwise it’s as unprepossessing a phone as we’ve seen. The front is an absolute fingerprint magnet and because of the soft screen you need to be careful not to scratch it when wiping them off. The rest of the phone is constructed from a relatively soft plastic as well, so will either pick up scratches or rub smooth relatively rapidly. Therefore, you’ll probably want to protect it with a case of some sort.
Under the screen sit the three main control buttons for call answer, program switcher, and call end/power. While the outer two of these are self-explanatory, the middle one pops up a menu showing your favourite apps and a list of the apps you have running so you can switch between them or close them. Locking the phone is done with a button on the right-side that sits next to the camera shutter button and the volume rocker. The micro-USB data and charging socket is also present on this side and sits under a little protective cover. Meanwhile on the left edge, a microSD slot is hidden below a plastic flap and the top corner is home to a lanyard loop.
Moving onto the back, we find the 5-megapixel camera with its LED flash. It has autofocus but you can’t pin-point what you’d like to focus on by pressing the screen, like on some touchscreen models. Results are perfectly acceptable and the flash is powerful enough to help out in dark situations at short range. It certainly won’t fill a room, though. Shot to shot time is quite slow at around five seconds but a continuous mode is on hand if you want to capture some action. Unfortunately, this does drop the resolution to 320 x 240 pixels.