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Resident Evil: Operation Raccoon City review



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Operation Raccoon City
  • Operation Raccoon City
  • Operation Raccoon City
  • Operation Raccoon City
  • Operation Raccoon City
  • Operation Raccoon City
  • Operation Raccoon City


Our Score:



  • See RE2 and RE3 from the other side
  • Plenty of Resident Evil fan service
  • Reasonable Versus mode with some smart ideas


  • Plodding level design that spams you with enemies
  • Action doesn't hang together
  • Inadequate AI

Available on Xbox 360 (reviewed), PS3

Say what you like about Capcom, it has never been one to under-exploit a successful franchise, and when that franchise is Resident Evil that goes double. Counting remakes, director’s cuts, side-projects and gun games, the series is now on its 25th title, and that’s with Resident Evil 6 still to come later this year. Disappointingly, after the excellent Resident Evil: Revelations on 3DS, Resident Evil: Operation Raccoon City is one of the worst games in the Resident Evil canon. Co-developed by Capcom and the Canadian developer, Slant Six, it’s a third-person shooter, set in Raccoon City during the events of Resident Evil 2 and 3, with the focus on online play.

Operation Raccoon City

Slant Six is best known for its work on Sony’s SOCOM series; the third-person military shooters that gave the PS2 and PSP their biggest taste of online action, albeit most successfully within the USA. As a result, you might have expected the team to ace the blasting and the multiplayer mechanics, but blow it when it comes to making the game feel like a Resident Evil title. Surprisingly, the opposite is true. Operation Raccoon City does a nice job of keying into the existing Resident Evil storyline, delivering situations, characters and monsters that the series' long-term fans will love to get to grips with once again. It’s when it gets to the execution that things go horribly wrong.

The premise might be Operation Raccoon City’s best idea. Instead of playing one of the ditchwater dull STARS operatives, as you do in almost every other Resident Evil, you take the part of one of four members of Wolfpack, a group of black-ops specialists working for the fiendish Umbrella Corporation, and charged with tidying up loose ends as the T-Virus runs amok in Raccoon City. While the game has an over-arching storyline, it breaks the action up into a series of discrete missions, which see you exploring such famous Raccoon City locations as City Hall, the police station, the hospital and Berkin’s lab. This gives you the opportunity to experience highlights from Resident Evil 2 and 3 from the other side, and while Slant Six and Capcom have fiddled with events to make them work in a new timeline, it’s still great to pursue RE’s arch-wuss, Leon Kennedy, through the streets of Racoon City, go into action with the brutal HUNK, or see the third game’s mighty Nemesis in action once again.

Operation Raccoon City

Wolfpack are an interesting bunch as well, with specialists in stealth, demolition, healing, science, assault and marksmanship, all of whom have some special ability they can bring to the fray. Vector, for example, can temporarily cloak, giving you the chance to sneak behind enemies and hit them from behind. Belway, meanwhile, has a range of high-explosive weapons at his disposal. All get a nicely designed leather combat suit and a range of ‘look, I’m really nasty’ tics, and the result is that you get a good feeling out of doing bad things. For once, you can be one of the villains.

Unfortunately, it’s all bad news from here on in. One of Operation Raccoon City’s biggest problems is that it’s designed as a co-op multiplayer game. You can play through the campaign with the other three members of wolfpack under CPU control, but the AI is so wretched and so disinclined to heal that you’ll find yourself dying time and time again, turning each stage of a mission into a test of how much you can be bothered to continue.

Operation Raccoon City

And even played with three other human players, the game just doesn’t feel that good. Movement feels awkward, the cover system doesn’t seem to work predictably. Weapons feel pitifully underpowered against anything but the basic zombies, with Spec Ops enemies that appear to be sporting the latest in bullet-proof balaclavas – at least that’s the only way we can explain why headshots no longer work – and some mutant foes that act like bullet sponges. This doesn’t just make the shooting unenjoyable, it puts it at odds with what we’ve seen in other RE games.


April 29, 2012, 9:08 am

this game is not good. a total let down. i am a big resident evil fan played it from res evil 1 on the playstation. and this game feels like im playing a playstation one game the AI is rubbish your team run into the enemy into fires and don run from grenades and also get in your way all the time. i just hope they go back to the same thing as resident evil 5 that was awesome. i paid £40 for this s**t game. do not buy if your a res evil fan you will be let down. thanks capcom for ruining a grate line of games


June 9, 2014, 8:33 am

Excuse me. Am I the only one who has realized, how extremely inaccurate these otherwise nostalgic Racoon City are from the actual, original scenarios in the first games and fails to rebuild the experience? I'll focus on the R.P.D. Police Station here.

Both the outside and interior are a mess-up, they have completely removed street ends, passages, and corridors that were part of it. The chief's office is now located just one door to the right, when you enter from the rooftop, whereas earlier it was located beyond several corridors, the safe room just before the hall is all empty, and I noticed how they have swapped and cut off various hallways that used to be around it.

And moreover. By the encounter with Leon and Claire, their car crash with the zombie-driven truck, occurs just a little walk down the street, beside the police station. In the real scenario, they crashed and parted ways numerous blocks and several closed streets and corners away from the R.P.D. This is just outright awefully done.

The makers of this game didn't even care to look into the overall MAP of the areas, let alone the details of it.
RE Outbreak did a much better job of reliving Racoon City than this crap.

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