Epicâ€™s epic wasnâ€™t playable, but lead designer Cliff Bleszinski was on hand to take us through a later level in the game. Weâ€™ve all seen the ruined cities in screenshots or videos, but this time we had a monster-populated industrial facility in a rain-soaked rocky wilderness. The level of detail was amazing, with water flowing down tree trunks, droplets splashing as they hit the ground, and the most incredible lighting effects Iâ€™ve seen. Cliff also showed off some of the effects theyâ€™ve added to give the game a cinematic feel, including a reality-TV style shakey-cam when your chaps are running, and some subtle camera movements used to convey tension or highlight vital areas.
Itâ€™s not all about the visuals, though. Gears of War looks set to combine the Doom 3 fear factor with some fast-paced tactical action, putting the emphasis on using cover and thinking on your feet. Interestingly, Gears of War also has a new-school co-op mode, with the two main characters, Marcus and Dom, taking different routes and performing different tasks as you play your way through the level.