Game Test 3 - Lobby:
If youâ€™ve ever watched the film â€œThe Matrixâ€ then this will look very familiar. Our leather clad hero struts across the lobby of a large building picking off the bad guys without breaking a sweat.
A genuinely impressive looking test, Lobby uses the Ipion physics engine from Havok for the discarded guns and empty shells and pads them out with textures, guns and animations that were used for the BAFTA winning game Max Payne. Heavy use is made of vertex shader skinning and shadows.
The following features are added to the high detail run:
Everything is reflected in the marble floor.
All characters have dynamic shadows.
Some shots that hit the walls shatter parts of the wall surface material.
Primarily Tests For: Low end vertex shader performance (CPU performance if vertex shaders are not supported in hardware). This test is CPU dependant for physics engine also.
Game Test 4 - Nature:
Tranquillity personified. Swoop through this idyllic scene and watch as leaves rustle, grass sways and butterflies dance in the breeze. As beautiful as it is demanding.
This demanding test draws heavily on the graphics card's DirectX 8 feature set. The single textured swaying grass and fluttering leaves along with the butterfly wings are all animated and lit using Vertex Shader operation as is the water effect for the lake. The lake surface also relies on Pixel Shaders for per-pixel reflection and cube mapping.
Primarily Tests For: Low end vertex shader performance (CPU performance if vertex shaders are not supported in hardware) and to a lesser degree pixel shader performance.