Point and click adventure games are by far my favourite genre. At the moment, I'm actually playing Indiana Jones and the Last Crusade, which I didn't have when it first came out, and loving it. Although I had dabbled in this area before with games such as Zak McCracken and the Alien Mind Benders (which once again used to scare the hell out of me) there was one key thing about Monkey Island 2 that made we want to play it - you couldn't make a mistake. In Zak, or Maniac Mansion, you start wondering what the hell you needed to do next and start trying something crazy, like â€œthrow paintâ€. Your character would probably do so, leave a mark, and as something happened, you just assume that's what you are supposed to do. It's only later in the game that you realise that you needed that paint and you have to load up a saved game from six hours ago in order to go any further.
The Monkey Island series was different. If it let you do it, you were meant to. And yes, even if it meant putting a live monkey in your trousers. This made the game a whole lot more playable. On the downside, unlike the Indiana Jones series, which had multiple ways of completing the game and multiple ways around most of the problems, there was only one way to complete Monkey Island 2.
In many ways, this made the game a bit too linear, and I was convinced there must be a way of tricking it. At the very beginning of the game, you wander across the bridge and Largo LaGrande nicks all your money. I remember going out of my way to reinstall the game on to my PC, just to find out what happen if you tried to exit to the map instead of crossing the bridge. But hey, the coders thought of that too and added that into the script.
There are so many reasons why the Monkey Island series is considered to be one of the funniest points in gaming history, but I think I can summarise it quite easily. Monkeys are funny and pirates are cool! If that isn't enough reason to dedicate a series of games to it, I don't know what is.
The scripts made this game excellent, the humour, the graphics, the music, the objects. It wasn't just as case of â€œwalk into X room, pick up the spanner and use it on the pipeâ€, which quite frankly would be a little on the boring side. There were characters to talk to that not only had a function, but entertained and enhanced the world of Monkey Island. As with many things, it's the journey and not the destination thatâ€™s important.
I, like many people actually played Monkey Island 2 before playing the original Monkey Island. I wonder how many copies of the original were sold off the back of the second. And if youâ€™ve never plays Monkey Island, I sincerely urge you to do so.