Performance Results: CSS

We used the full version of Counter-Strike:Source for our testing. All in game settings were set to their maximum apart from anisotropic filtering and anti-aliasing, which we varied for different portions of our testing.

Our benchmark is based on a custom demo recorded using the cs_militia map. There are a lot of trees on this map so it makes heavy use of transparency antialiaising when this feature is turned on.

We ran our tests twice, once with transparency anti-aliasing and once without to see how this advanced AA technique affected performance. The lighter bars represent our results with it turned on.

You have exceeded your hourly limit of requests

comments powered by Disqus