nVidia 3D Vision Gaming System - nVidia 3D Vision

By Stuart Andrews



Our Score:


I won't go too far into the qualities of the monitor here. It's a decent 22in TN panel inside a well-built and attractive piano black casing, though, as with many budget 22in models, it's not particularly adjustable. You get a limited amount of tilt, and that's it. There are additional compromises which, were it not for being 3D ready, would knock it out of most keen gamers' consideration. The resolution, for starters, isn't ideal at a time when 1,920 x 1,080 is fast becoming the minimum standard for monitors aimed at this target market, while the lack of any additional inputs bar DVI means it's not a great choice for those of us who like to share a display between our PC and our games consoles. Luminance and contrast levels - 300cd/m2 and 20,000:1 respectively - are competitive, and the image overall is solid, bright and clean and, thanks to the matt finish screen, mercifully reflection free. The 5ms response time is also very respectable, and I certainly never noticed any smudging or ghosting during many long hours of hard gaming.

As with most TN panels viewing angles could be better, but the drop off and inversion of colours isn't any more sudden or drastic than you would expect. I doubt most of us will see much benefit of the 120Hz refresh rate in normal 2D desktop use, but if you're ludicrously sensitive to the merest hint of flicker, this might be something to bear in mind.

Setting up the kit is relatively easy. It's best to charge the glasses for a few hours before use (via the mini-USB cable provided) then let nVidia's driver installation routine take you through the steps of hooking up the transmitter, adjusting for viewing distance and lighting conditions, then altering the depth of the 3D view for your own personal comfort. You'll also find a new window within the standard nVidia control panel that allows you to tweak further options and test that the kit is working properly. Provided your eyes can resolve stereoscopic 3D properly, you shouldn't have any problems. nVidia actually includes a test to check this, and should you fail it's probably time to admit defeat and take the whole shebang back to where you bought it.

In my case I could only get 3D Vision working with the glasses shoved on top of my own specs (which, to be fair, I should really be using on a daily basis anyway). The good news is that this doesn't have any serious negative effects on comfort, and a couple of extra bridge pieces are provided should you need to raise the 3D specs further off your schnozzle. The glasses feel like a lightweight pair of Ray-Ban Wayfarer clones, and there's surprisingly little about the frames or dark green lenses to cue you into the technology inside.

Even with 3D switched off the glasses have an impact on your view, mainly because the tint instantly cuts down on your monitor's brightness, much as it would if were you to you sit there wearing normal sunglasses at your desk. Once the 3D effect kicks in, however, things grow darker still, and this is the closest 3D Vision comes to having a negative effect on your gaming experience. Prepare to switch brightness to maximum and fiddle with your in-game gamma settings, because with 3D Vision working, you will otherwise struggle to see what's going on.


May 28, 2009, 6:24 am

What about 3D movies? I reckon nVidia could sell a lot more of these systems if they broadened their target audience to males who have an internet connection rather than just gamers. They would need content creator support, of course, but that shouldn't be too difficult given the rate at which new content is produced in that industry. I would be tripping over my feet in my rush to buy nVidia shares, were it the case.


May 28, 2009, 8:39 am

Id love to see this on consoles like xbox, ps3 :)

roll on the future of gaming ;)


May 28, 2009, 12:11 pm

will it work for 100Hz tv sets also?


May 28, 2009, 1:38 pm

I had a similar system from e-Dimensional many years ago - in fact I used to use it for Battlefield 1942 etc. Also used nVidia drivers...

Google tells me it's still available and a bit cheaper to boot.

@ilovethemonkeyhead - think the limiting factor is the Dual-DVI - unlikely your TV will support that connection. If I recall the e-Dimensional was good ol VGA so should work with any VGA connected monitor.


May 28, 2009, 3:55 pm


As OneSinner says, I think it's a no-go. Though you can switch the refresh rate down to 100Hz, the dual-link DVI will probably be a limiting factor. The system does actually work with some '3D Ready' DLP TVs from Mitsubishi and Samsung (plus one Mistubishi projector), but these aren't particularly popular here in Europe.

On the movies front, nVidia has released some demo video content, but I think content is going to be the issue at the moment. The good news is that there's no reason why nVidia's display system shouldn't be compatible with some of the mooted 3D content standards (e.g. Dolby's or Panasonic's). I suspect it would be a software update, and nothing much more.


May 29, 2009, 1:57 am

If you want to see a 3d movie look google and use stereoscopic player (in not free) that have a mode 4 choosing polarized glasses and the old anagliphic ones...good luck ..

PS: i use iz3d software and im already watching 3d movies and games old fashion way...=)


May 29, 2009, 8:03 pm

@Andy H: Games are fairly simple to modify for 3d, as everything is already calculated in 3d so it's a simple case of adding a slightly offset viewpoint and making sure it doesn't poke through walls or get abused in multiplayer. Films would have to be recorded with two cameras, so you could only really apply it to future ones.

@ilovethemonkeyhead: I believe most 100Hz TVs only work at 100Hz internally and won't accept signals above 50-60Hz so they'd be capped at 25-30fps. You might be able to synchronise the glasses with the fake extra frames but I'd imagine it's not as good as the real thing.


May 31, 2009, 1:30 pm

Shutter systems are a nonstarter. You need the expensive glasses for each viewer, many people are very sensitive to flicker at 60 Hz or less, and it halves the brightness. Polarization is a better option. LCD screens are all polarized, 3D can be done by polarizing half the pixels orthogonally, more backlighting helps the brightness issue, and polarized glasses are lightweight and cheap enough to be disposable.

Stacey James Bladen-hovell

December 5, 2013, 9:11 am

If you have a 600hz TV can you use this Nvidia 3d thing without having to buy a new monitor?


February 6, 2014, 5:09 pm

600hz sounds like a plasma which is quadrant updates. Most likely wouldn't support something like that, but you see a list of supported devices on the nvidia site.

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