@The number of situation in which that kind of number crunching power would ever be needed are understandably limited.
Well, most applications nowadays are making support for multi-core, including games, video encoding etc. Even the OS can eat threads like no tommorow. Having 32 threads doing a H264 encode would be very nice.
I think that pretty soon we're going to see languages and frameworks that allow programmers to make multi-threaded programmes without really needing to think about it - at which point it will be a case of the more threads the better. For instance, locating an object in a list or sorting a list could both be done in a multi-threaded manner transparently to the programmer, I'd have thought.
Quite apart from that, it's easy to imagine a case where a game programmer assigns a thread to each AI characters decision making, for instance, so you could easily have 20 or 30 concurrent threads going.
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