Multiple hardware configurations seems to be a growing trend in gaming machines, first the Xbox 360 with it's optional hard drive, then the new DS with it's extra features and now the iPhone. Of course, the PC is way ahead of the curve as usual :).
The big issue here isn't going to be the different speeds, it's going to be that apple apparently hadn't informed developers about them, plenty of consoles have failed in the past because they weren't very nice to develop for and apple's likely to have really annoyed some developers with this news.
Games developers for many years have being programming based on multiple configured hardware, and even on dedicated hardware like the XBox & PS3 they still should be taking into account reduced CPU usage etc, especially as some of these devices will multi-task. It makes total sense for the I-Phone to run at a reduced clock speed for battery life, and of course the I-Phone does have more hardware to power up. I suppose what would be useful is if they could make the clock speed software controlled, so that while idle it could be reduced to say 100 and then for games 500 etc.
I don't understand the big hoo-haa over this? As noted above, PC platform has been operating on a far more complicated basis for years... I'd be more upset if they throttled future models to keep them consistent with earlier, slower models.
Scale performance across models and add incentive for people to upgrade...
If they upgrade the Iphone with a faster chip I might just get one. Then I could process through all the nagging from my wife over the phone much faster.
I may have this wrong, but from my understanding, the iPhone3G has a 620MHz ARM cpu, which is underclocked to +/-400MHz. This said, I don't expect that they will introduce a faster chip, perhaps just a more energy efficient one ;)
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