Microsoft has said Xbox One UI speed improvements are “high on the list” for feature updates.
Xbox boss Phil Spencer has outlined his desire for making the Xbox One UI faster.
Speaking as part of a longer discussion on Twitter, Spencer was asked whether the Xbox One UI will take advantage of the DirectX 12 API.
“Yes, dashboard can take full advantage of [DX12] platform features,” he tweeted.
He then added that making the Xbox One UI faster is a priority for Microsoft and the Xbox team.
“Speeding up the UI is high on our list of improvements we want to make”, he added later in the Twitter conversation.
DirectX 12 was announced in March this year and is the latest iteration of Microsoft’s system software. DirectX helps content creator extract more resources from the hardware.
Therefore, DirectX 12 will allow developers to demand a lot more from the GPU, CPU and memory of the Xbox One, making the overall Xbox One experience a lot faster.
Related: DirectX 12 vs DirectX 11 – What’s new?
Spencer has touched on the use of DirectX 12 by the Xbox One previously.
Back in October, Spencer said DirectX 12 would only influence the Xbox One subtly, rather than it being an extensive overhaul.
“DX12 makes it easier to do some of the things that Xbox One’s good at, which will be nice and you’ll see an improvement in games through the use of DX12,” he said at the time.
“But people ask me, ‘is it going to be dramatic’ And I think I answered no at the time and I’d say the same thing [now], but it will ease development.”
However, these comments are nearly six months old and Spencer’s feelings may well have changed since the announcement of DX12 in March.