Ahead of the console’s upcoming release, Call of Duty: Ghosts developers have suggested that the Xbox One performance could still ‘change dramatically’ for the better if system resources are freed up.
With Microsoft’s next-gen console having come in for serious criticism in recent weeks after it emerged that both the next-gen edition of Call of Duty: Ghosts and Battlefield 4 would be rendered in 720p HD, developers have insisted that the console still has much to offer.
Although the PS4 bound iterations of the same game will be processed in 1080p Full HD, Infinity Ward Executive Producer Mark Rubin has suggested that if more of the console’s resources are made available to developers, the Xbox One will quickly find itself on level footing with its Sony branded rival.
"It's not just hardware physically, the amount of resources that each system is allowing the game developers to use isn't the same," Rubin revealed when questioned on why the Xbox One version of Call of Duty: Ghosts did not hit the same 1080p expectations as the PS4 offering.
"From our standpoint that's something that could change,” he added. “We might get more resources back at one point. And that could make things change dramatically for the Xbox One.
“It's a long complicated road that will take years to develop, and I think at the end we'll have games looking very similar, usually, on both systems."
Suggesting that it will be years before developers are able to fully maximise the capabilities of either the PS4 or Xbox One, Rubin stated: “This is the first game on the console and there's a lot for us to learn with the new hardware so it's a long-running process.”
He added: "There's so much to it, it's a balancing act when you get into optimisation – we need more time with it all, basically. It could be years from now until we get to the point where we feel like we've maxed out what we can do on both platforms."
Although developers still have a lot to learn in regards to the new consoles, Rubin has revealed that Microsoft could do more to make the console more accessible to devs and gamers alike.
"It's also not just us learning the systems better, it's Microsoft developing more from the systems as well so if it improves the SDKs on their side we could see improvements, or if they could patch their software then all of a sudden we could get a performance boost out of that," Rubin explained. "It's a very complex ecosystem."
The Xbox One release date is now less than three weeks away with the console hitting UK retailers on November 22, a week ahead of the November 29 PS4 UK release date.
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