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Xbox One performance could still ‘change dramatically’ developer claims

Luke Johnson

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Xbox One
Xbox One

Ahead of the console’s upcoming release, Call of Duty: Ghosts developers have suggested that the Xbox One performance could still ‘change dramatically’ for the better if system resources are freed up.

With Microsoft’s next-gen console having come in for serious criticism in recent weeks after it emerged that both the next-gen edition of Call of Duty: Ghosts and Battlefield 4 would be rendered in 720p HD, developers have insisted that the console still has much to offer.

Although the PS4 bound iterations of the same game will be processed in 1080p Full HD, Infinity Ward Executive Producer Mark Rubin has suggested that if more of the console’s resources are made available to developers, the Xbox One will quickly find itself on level footing with its Sony branded rival.

"It's not just hardware physically, the amount of resources that each system is allowing the game developers to use isn't the same," Rubin revealed when questioned on why the Xbox One version of Call of Duty: Ghosts did not hit the same 1080p expectations as the PS4 offering.

"From our standpoint that's something that could change,” he added. “We might get more resources back at one point. And that could make things change dramatically for the Xbox One.

“It's a long complicated road that will take years to develop, and I think at the end we'll have games looking very similar, usually, on both systems."

Suggesting that it will be years before developers are able to fully maximise the capabilities of either the PS4 or Xbox One, Rubin stated: “This is the first game on the console and there's a lot for us to learn with the new hardware so it's a long-running process.”

He added: "There's so much to it, it's a balancing act when you get into optimisation – we need more time with it all, basically. It could be years from now until we get to the point where we feel like we've maxed out what we can do on both platforms."

Although developers still have a lot to learn in regards to the new consoles, Rubin has revealed that Microsoft could do more to make the console more accessible to devs and gamers alike.

"It's also not just us learning the systems better, it's Microsoft developing more from the systems as well so if it improves the SDKs on their side we could see improvements, or if they could patch their software then all of a sudden we could get a performance boost out of that," Rubin explained. "It's a very complex ecosystem."

The Xbox One release date is now less than three weeks away with the console hitting UK retailers on November 22, a week ahead of the November 29 PS4 UK release date.

Read More: Xbox One vs PS4

Via: Edge

Jonathan Lovegrove

November 4, 2013, 4:58 pm

an interesting comment that, we shall wait and see what they pump out. 720vs1080 on a living room screen is going to make very little difference anyways. so long as they're both 60fps its all that matters.

True356

November 4, 2013, 5:40 pm

I know. Most people would not be able to tell the difference. However the scary part is that the PS4 is processing double the amount of pixels and still getting the same and in many cases a better frame rate. From a "techdork" point of view that's alarming. Especially when you consider that both engines are direct x. Which is the Microsoft owned API.

andyvan

November 4, 2013, 5:46 pm

I don't totally agree that it doesn't matter - I notice it when playing on PC, so expect to do so when playing on a large screen.

That said, if it's a choice between resolution and smoothness (i.e. 60fps) I'd go for the latter every time. A solid 60fps makes all the difference to the immersiveness of any game.

chris

November 4, 2013, 5:49 pm

i agree with you that it will make little difference but if im buying a GAME console, and spend 500 dollars for it and get sub-par graphics whether i see it or not, i know that their competitor is doing better, for 100 dollars less?

how is that going to relate in the long-term will it get better or worse?

it really makes me question my purchase choice?

Joshua Hill

November 4, 2013, 7:45 pm

Dude have your eyes tested. The difference is jagged crapiness vs acceptable smoothness/fidelity (edge smoothness). Each to their own I guess.

xelon

November 4, 2013, 7:55 pm

Certainly wouldn't want to play @ 720p on my 55" LG, been playing COD @ 1080p on my PC for years, would of thought 4K gaming would be in the sites of MS and SONY for future.

Noel Grundy

November 4, 2013, 11:29 pm

Well they need to do something. I'm a big Xbox fan. Had one from day one, was on the LIVE beta test. Already have my Xbox one pre ordered, and while the BF4 difference doesn't bother me too much, What does bother me is if that is the true performance difference, as the PS4 gets pushed and maybe even drops to 720p itself the xbox one will get left behind. MS need to pull something out of the bag.

das

November 5, 2013, 8:15 am

good thing COD ghosts on PC is 4k resolution :)

das

November 5, 2013, 8:16 am

for consoles to perform top graphics at 4k would mean them consoles costing over £800

andyvan

November 5, 2013, 9:23 am

I think we can safely forget about 4K gaming on the next-gen consoles. Sorry to say that, but that's the reality at present.

Dennie Normanton

November 6, 2013, 11:23 am

The Xbox One does allot more than just play games though, the way you can switch between multipull tasks is great and I'm sure they will improve the Xbox for devs so that future titles will be 1080 native or at least 900p native which I can live with.

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