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Xbox One games coming to Windows Phone as Microsoft tests cloud gaming service

Sam Loveridge


Halo 4

Microsoft is developing its own cloud gaming service, which could see Xbox One games running on PCs and Windows Phone devices.

A prototype of the Microsoft cloud gaming service was demoed at an internal company meeting that showcased Halo 4 running a Windows Phone and PC, all streaming directly from the cloud without a hitch.

Aiming to compete with the Sony Gaikai cloud gaming service for PS3 and PS4, Microsoft’s alternative will seemingly be powered by the Azure platform as a prototype.

The service was demonstrated running on a Windows Phone with an Xbox 360 controller attached as an accessory, with Microsoft managing to reduce the latency on Nokia Lumia 520 to just 45ms.

Halo 4 was also run on a low-end hybrid PC via the prototype cloud gaming service.

Although Halo 4 is an Xbox 360 title released at the tail end of 2012, the as yet unnamed Microsoft gaming cloud could extend to Xbox One titles streaming directly to PCs and Windows Phone devices.

The service could also be used to provide backwards compatibility for the Xbox One, allowing Microsoft’s next-gen console to play Xbox 360 games through the cloud.

“It could be more complicated things like rendering full games like a Gaikai and delivering it to the box,” said Microsoft’s Senior Director of Xbox, Albert Penello earlier this year. “We just have to figure out how, over time, how much does that cost to deliver, how good is the experience.”

Microsoft has slowly been developing a 300-server strong cloud service for the Xbox One, which will allow gamers to experience a better multiplayer experience.

It will also enable gamers to access all of their Xbox One content from any console, simply by signing into their Xbox Live profile.

System and game updates will also occur in the background with the Xbox One cloud, meaning you won’t have to wait for an update to download and install before you can start playing, as with the Xbox 360.

Next, read our Xbox One vs PS4 comparison.

Via: The Verge


September 27, 2013, 12:45 pm

Just a correction, it's 300,000 servers


September 27, 2013, 12:55 pm

if they can stream games from an xbox to a windows phone or pc then they should have windows 8 based pcs be able to stream through your xbox via wifi or the cloud.... this would be a great addition

Yuan Taizong

September 27, 2013, 4:17 pm

This is great news, although the PlayStation 4 doesn't come with backwards compatibility out of the box either, they've claimed way before the release that in the future Gaikai will function to stream PlayStation, PlayStation 2 and PlayStation 3 games to the PlayStation 4, Microsoft can do the same, only with the Xbox and Xbox 360 to all their devices, including P.C.'s and Pocket-P.C.'s (Windows Phones), despite Microsoft being heavily critisized and even mocked and laughed at by Sony for implementing the Cloud into gaming, Sony always had the intention to release Cloud-games, and the 180 turns of the Xbox One really favoured Sony by making sure Microsoft didn't have the head-start.


September 27, 2013, 5:09 pm

Wow, 45ms. That's half of what I get when playing multiplayer games, and 90ms usually doesn't bother me that much. I'm highly impressed Microsoft. I'm glad that Microsoft is also taking the cloud streaming route, it'll be nice to have some form of backwards compatibility on my Xbox One.


September 28, 2013, 2:47 pm

I don't care for backwards compatibility too much on the XB1, but streaming XB Live arcade games to my WP8, or 360 games through my Surface tablet would be simply amazing.

They should pursue this head on. Would be a game changer for them.

Matthew Bryant

September 29, 2013, 2:41 am

45 ms would be in perfect situations. I can guarantee you that it won't function at 45 ms normally. You do realize that the server was probably in the same location as the device right? This was a prototype, not a service they already have up and running. 45 ms is before you include your internet connection lag.

Matthew Bryant

September 29, 2013, 2:48 am

Do you have any idea what you're talking about? Sony never mocked Microsoft for using the "cloud" in their games. They've been using the "cloud" in games for many years now. A lot of people have. The problem was that Microsoft was pretending that the Cloud was some amazing thing that will magically make games better. Which is just sheer stupidity. Cloud gaming simply means a server will be running the game while you play it over the internet on whatever device you're using. Maybe you mean cloud computing? Because that's useless for graphical work according to Nvidia. Sooo... good luck there. This isn't exactly amazing. The real question is whether Microsoft will allow remote play for the Xbox One. Microsoft jumping on the backwards compatibility bandwagon isn't a big surprise to anyone.

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