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Xbox One CPU gets spec bump to combat PS4 hardware supremacy

Andrew Williams by

Xbox One
Xbox One

Following its spec-bump of the Xbox One GPU in early August, Microsoft has announced a 10 per cent upping of the system’s CPU clock speed.

At IFA 2013, Microsoft announced the Xbox One UK release date. At the same time, it also revealed that the console’s CPU will be faster than previously expected.

In previous Xbox One documentation, the console’s clock speed was pegged at 1.6GHz, but this has been increased to 1.75GHz – roughly a 10 per cent increase.

Microsoft says that this is to offer, “much more power for developers to make their games and entertainment really shine.”

Xbox One vs PS4

It is also a clear response to the PS4’s hardware specs, which appear significantly more powerful than the Xbox One’s – upgrade or no. The PS4’s spec supremacy is down to two main components – faster RAM and a more powerful GPU, which handles the lion’s share of graphics processing.

Where the Xbox One uses DDR3 RAM, the PS4 has faster GDDR5 RAM. The Xbox One also has a super-fast eSRAM frame buffer, but the tech consensus is that it doesn’t quite bridge the gap in core RAM speed.

The more impressive specs, the lower starting price and the more relaxed approach to DRM saw the PS4 take an early lead on pre-orders. Its initial stock allocation ran out on 8 August, where Microsoft only announced the same today, 4 September.

Xbox One's 180s

The increased CPU clock speed is just one of a number of attempts by Microsoft to win back some PR points, its most crucial being the turnaround on its approach to DRM. Online security sign-ins were scrapped at the expense of game-sharing.

Increasing clock speed is a case of balancing the speed at which a processor can comfortably run without significantly decreasing its lifespan or producing excess heat, which could adversely affect the system as a whole. There is a slight chance that if Microsoft is pushing its luck in increasing the Xbox One CPU speed to 1.75GHz, it could cause similar sorts of hardware issues to those of the Xbox 360’s ‘Red Ring’ problems.

The Xbox One will be available in the UK from 22 September, and costs £429.99 including a Kinect sensor.

Next read our Xbox One vs PS4 comparison

Go to comments

Hassan kachal

September 4, 2013, 8:16 pm

They should have named it X 180 instead

and i am really worrying about the RED RING OF DEATH


September 4, 2013, 10:47 pm

I think you meant "November 22" In the last paragraph...


September 5, 2013, 8:12 am

This review is stupid RRoD was caused by Nvidia and their stupid suggestion for solder on the chips. It had nothing to do with the clock speed of the processor. http://www.tomshardware.com/ne...

Odin Longbeard

September 5, 2013, 9:04 pm

You are a terrible fanboy. Nvidia didn't make the Xbox 360 GPU, ATI/AMD did.

The link you pasted is for the G84/6 and G92/4 GPUs for desktop and notebooks.

However, the problem is similar, solder melting on the gpu contacts and disconnecting them. Both ATI and Nvidia have made that mistake more than once in the past, as I'm sure fanboys of both companies can tell you. :-P


September 6, 2013, 1:26 pm

I'm sorry that you don't understand that the problem was an industry issue that started before the XBOX 360 even came out which led to the defect. It was a bad decision based on previous decisions that it was Ok to use that type of solder. Microsoft wasn't the one that invented the issue. I know because I own a laptop that was built around the same time and there is a class action lawsuit in regards to the problem.

This article also does not take into account what the temps of the processor are at that Mhz rating vs the X360. They may not even be the same. If you are going to make an assumption about something you should at least do some research. I am sure it wouldn't be that hard to ask MSFT. Shoddy reporting is shoddy reporting.


September 24, 2013, 3:37 pm

why don't they bump these chips to 8 core 4Ghz like PC? 1.75 is so slow like adom laptops.

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