The eagerly anticipated Nintendo Switch console will offer tiered performance, depending on whether the console is docked or used on the go, reports claimed on Monday.
According to documentation spied by Eurogamer, the GPU clock speed on the hybrid console will be much higher when the device is plugged in than when used on the go.
The sources say the GPU will run at 768MHz when plugged in and 307.2MHz when used as a portable device. That’s only 40% of the potential GPU speed.
The CPU speed will be 1020MHz regardless, the report claimed.
The document reportedly states: “The information … is the final specification for the combinations of performance configurations and performance modes that applications will be able to use at launch.”
Although it will also help to protect battery life on the Switch console, it may not bode well for game performance, even when the console is docked.
According to the report “developers can choose to hobble Switch performance when plugged in to match the handheld profile should they so choose.”
Why would they do this? Well one developer speaking to Eurogamer likened it to having to create two different versions of the same game, akin to the PS4 and PS4 Pro variants.
Even with these potential sacrifices it is still thought the Switch’s hardware configurations will still greatly outperform the current Wii U offering.
We’re certainly reserving any definitive judgement on performance until we’ve got the console in our hands.
The next big update from Nintendo is coming at an event on January 13, ahead of the anticipated release date by the end of March.
Nintendo Switch: First Look
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