Tacoma, the follow-up to the critically-acclaimed Gone Home, has been delayed by six months, developer FullBright has confirmed.
In a blog post, the developer discussed the reasons behind the delay to Spring 2017:
“We’ve made some decisions about where the game was at and how much time and attention we believe it deserves, and have decided to give it the extra time it needs.
As you can tell from this decision being made a full year before we plan to launch, this isn’t a last minute “we just need a little more time!” thing, but more of a “we need to be responsible about giving the game more space to live up to its potential” kind of thing.”
See also: Upcoming Xbox One games
The post goes on to suggest that less-than-positive feedback on the game following a playtest was an influence on the decision.
“We sent out a playtest build to a bunch of fellow developers we trust, took a long hard look at their feedback and our own feelings on where we were at, and decided to reexamine and rework a number of the core assumptions we’d held about the game.”
A new playtest of Tacoma has received much more positive feedback following an overhaul in development, according to the blog.
How do you feel about the delay?Was you excited for the game’s launch? Are you pleased the developer has taken the time to work on the mechanics without rushing a release? Let us know your thoughts on Twitter and Facebook.