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Star Fox Zero delayed until 2016

Sam Loveridge


Star Fox Zero

Nintendo has announced the Star Fox Zero release date has been delayed to 2016.

Initially expected to launch sometime before Christmas, Nintendo’s Shigeru Miyamoto has revealed that it’s being pushed back.

Miyamoto has personally taken the decision to delay the released, claiming that he’d prefer the game to have more time in development.

“I made a big decision last week,” said Miyamoto on Facebook. “We have been developing Star Fox Zero for Wii U with the aim of releasing it this year.”

“Although we felt that the development had been progressing well, we now believe that we will need a little more time to work on areas such as the unprecedented discovery that we want players to experience in the game by using two screens, and further polishing the level designs and perfecting the tone of the cut scenes.”

What’s very interesting is that Miyamoto believes it would be possible to publish the game as it is, but he’d rather the team made the decision to delay in order to make it the best Star Fox game it can be.

“While we have already reached the stage where it would be technically possible to release the title in time for the year-end holiday season, we want to polish the game a bit more so that players will be able to more smoothly grasp the new style of play that we are proposing.”

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Of course, Miyamoto took the time to apologise to fans eagerly anticipating the Star Fox Zero release.

“To the people forward looking to the launch of the game this holiday season, I am very sorry. Star Fox Zero is going to bring new gameplay and experiences that take it far beyond the framework established by Star Fox 64. All the members of the development team are doing our best so that the final product will not betray your expectations.”

“And the game will not be delayed for a very long time – we’re aiming to launch the game in Q1 2016. Please stay tuned for further announcements.”

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