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Shenmue 3 – Everything we know so far

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For years, gamers all over the globe were convinced that Shenmue 3 was a distant pipedream. The first two games are iconic cult classics, but were so expensive to produce that developer Yu Suzuki hadn’t a chance of fulfilling his original vision of a trilogy. But now, thanks to a hugely successful Kickstarter campaign, the development of Shenmue 3 is finally underway.

It’s still a long way off, but we’ve compiled every we know and would love to see from Shenmue 3.

What is Shenmue 3?

Shenmue 3 is an open world action-adventure title developed by Neilo and Ys Net. This third and potentially final installment will conclude Ryo Hazuki’s tale of redemption as he seeks to avenge his father’s death. We’re hoping for a vast open-world to explore with all the charm and innovation previous games dealt in spades. No pressure, then.

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The 2013 Kickstarter campaign managed to raise a grand total of $6,333,295, with Sony providing marketing, publishing support and further funding. Whether Yu Suzuki and friends can pull off a fresh and engrossing adventure with such a budget remains to be seen, but we cannot wait to see them try. After all, the original Shenmue was the most expensive game ever produced at the time at around $70 million.

Shenmue 3 release date – When is it coming out?

Shenmue 3 is currently slated for a worldwide December 2017 release date, but this is likely subject to change.

See also: Persona 5 – All the latest news

According to a blog post on the official site, Shenmue 3 has now entered full production:

"R&D for various game elements is on course as the development team shifts its focus towards production. Main game scenarios are nearing completion, motion capture tests are well under way, and voicing tests with the cast have begun. Yu-san and the production staff are happy to say they are enjoying the work as they continue to diligently make progress on the mini-games, events, and battles."

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Shenmue 3 story – What’s it about?

Shenmue 3 seeks to conclude a story that began way back in December 1999 on the Sega Dreamcast, so there might be a bit of catching up to do.

Following the events of Shenmue 2, the year is 1987 and our hero Ryo Hazuki has journeyed from the bustling suburbs of Yokosuka to the mountains of Guilin, China in search of his father’s killer. Here he encounters Ling Shenhua, a beautiful, mysterious girl who previously appeared in his dreams. She tells Ryo that they are united by fate, and he must seek out his destiny and defeat Lan Di, his father’s murderer.

Shenmue 3 begins in Guilin’s Bailu Village, a rural riverside town filled with shops, minigames and characters to encounter. The true drive of Shenmue 3’s plot beyond the obvious tale of redemption remains a mystery, but will no doubt surprise passionate fans.

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Shenmue 3 gameplay – How does it play?

We’ve yet to see any proper gameplay of Shenmue’s third outing, but series creator Yu Suzuki has provided us with plenty of tantalising details since the dream project’s surprise announcement. Ryo’s next adventure will once again be open-world, dropping him in the riverside town of Bailu. This humble little abode is packed with distinctive shops, temples and minigames for the player to enjoy, many of which may reward you with special items and bonuses.

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Ryo will be able to make phone calls to his friends back in Japan, building upon relationships founded in past games through optional conversations. It is unclear whether this will impact Ryo’s stats, but it’d be a nice bonus for venturing off the beaten path. As far as combat is concerned, we’ve only seen a few small glimpses through pre-rendered screenshots and small minute development diaries.

Shenmue 3 trailers – How does it look?

At the moment Shenmue 3 resembles an incredibly polished fan project, with recently released screenshots showing Ryo Hazuki in ridiculous detail. The finished product is still a while off, but here's the latest trailer.

Lake of the Lantern Bugs trailer:

Shenmue 3 wishlist – What we’d like to see

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Bring us back up to speed

Shenmue has a long and complicated history, with its story now 17 years old. It’s natural to assume that some players will be coming to the franchise for the very first time. We’d love to see some playable flashbacks implemented into the experience, giving us a taster of previous games through the perspective of modern mechanics. Either that, or the ability to watch key cutscenes from older games via an in-game viewer would be excellent. The Yakuza franchise allows players to “reminisce” the plot of each game, meaning it’s always easy to jump in at any point.

Branching narrative

Shenmue is a series famed for its dramatic, ground-breaking narrative, evolving our perception of videogame storytelling back in 1999. Imagine if Shenmue 3 made similar innovations, having player choice influence not only the open world, but the core story of Ryo Hazuki’s long sought after redemption. The addition of a multi-faceted dialogue tree would be welcome, giving us ample opportunity to shape our own interpretation of Ryo by spitting hot fire or lovely compliments. It’s kinda like Mass Effect without aliens and in 1980’s China.

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Pet Simulator!

Remember the stray cat in the original Shenmue? Adorable wasn’t it? Shenmue 3 should give Ryo the option to adopt a pet of his own, having it follow him throughout town or wait for him back at home. It doesn’t have to be a cat, either. It could be a dog, parrot or even a lizard. Caring for a pet would add an extra layer of amusing depth to the open-world, providing you can find objects and gifts for your resident companion lying about. Just make sure he can’t own a tarantula or something.

What would you like to see from Shenmue 3? Let us know in the comments below!

Fail Bot

January 6, 2017, 10:29 pm

I certainly didn't want a game that set itself apart by having relatively large open worlds to come to conclusion in a tiny remote village. But I guess it can be done right. Having played and loved Life is Strange, if Shenmue were like that, but with more choices affecting outcomes that could be very interesting. If it's really the last game I would like it to end in Yokosuka though, like have Bailu lead Ryo right back to where it began.
What Shenmue really needs is a corporate backer to hand over another $100 million and do it right.

The kickstarter campaign was absolute garbage btw. The rewards were crap. They didn't seem to put any effort into it. There was so much potential and I think Shenmue lost out on a lot of donations for not coming up with better rewards. Just as an example, how stupid do the fundraisers have to be to not have made Ryo's jacket something most people could donate to get (It required a $2400 donation for a replica)? Do you not know what free advertising is?

4 toy capsules? That's it? Why not something creative like 10-20 toy capsules and every $15 you donate, you get one random capsule, it would be just like playing the game, it would entice more donations plus trading after market which would increase discussion and awareness.

The technique scroll being an in-game item is a nice idea, but it starts at $120. That's the biggest problem, you should prefer 1 million $10 backers, not 100 $1,000 backers. The rewards were all skewed way too expensive with little pay out. The scrolls are cool and a great piece of game memorbilia, should have come up with a dozen of the original moves Ryo learns in the game and make cool wall-worthy scrolls that look like ancient Japanese/Chinese scrolls. Then ask for a $20 donation for one of the scrolls, which would again entice multiple purchases and trading.

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