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Rainbow Six Siege’s new patch will make it easier to punish teamkillers

The new update for Rainbow Six Siege will add a report button and ranked killcams to the multiplayer shooter, along with a number of new tweaks and fixes.

Ubisoft has announced that patch 2.2 for Rainbow Six Siege will be available today on PS4, Xbox One and PC.

The new update will add an abundance of new fixes and improvements to the game, with the most important being the addition of a report button.

Ever since it launched in December 2015, Siege has suffered from a huge team-killing problem. Players would join a game only to slaughter their team before hiding away.

It’s a common issue, so it’s nice to see Ubisoft directly addressing the problem. The use of a report button should make it easier to find and punish such players.

Related: PS4 vs Xbox One

The patch notes are extensive, but seem to focus primarily on competitive and matchmaking changes.

You can find the full list of changes below:

New Features

  • Addition of a Report Button
  • Introduction of Kill Cam to Ranked

Playlist Changes

  • New Custom Game setting: Infinite Overtime Rounds is now available for competitive play

Gameplay Fixes

  • Operators are in T-Pose and do not display any texture. – FIXED
  • Hit registration: the player sometimes doesn’t receive damage when shot at while in rappel and using a drone. – FIXED
  • Hit registration: Players sometime take no damage when shot in one of their feet. – FIXED
  • Hit registration: Defenders have a difficult time damaging a hostage carrier while he or she is in rappel. – FIXED
  • Weapons sometime appear through walls. – FIXED
  • The drone sometimes flies out of bounds when thrown. – FIXED
  • Sometimes drone falls off the maps. – FIXED
  • Gadgets placed on the ground cannot be put on top of barricade debris. – FIXED
  • The ADS animation sometimes gets corrupted when shield-wielding Operators aim. – FIXED
  • Thermite: sometimes, a reinforced trap door will not be destroyed by an Exothermic Charge. – FIXED
  • Buck: Pressing the gadget key while holding secondary weapon does not go out of Skeleton key mode. – FIXED
  • Glaz: pressing the gadget key while carrying secondary weapon does not switch scope ON and OFF. – FIXED
  • Sledge: hammer can be seen floating in the air during end of round camera. – FIXED

Level Design Fixes
                                   

  • Yacht – exploit: players are able to vault near the roof of the front end of the Yacht, inside the ceiling. – FIXED
  • Yacht: the Secure Area objective area doesn’t cover the entire room of the cockpit, preventing the objective to be captured/defended when standing in a specific position. – FIXED
  • Yacht: Defenders cannot place barbed wire on any interior stairs of the map. – FIXED
  • Yacht: drones have no collision with a block of ice at East Glacier. – FIXED
  • Yacht: some red blocking walls not displayed during the Preparation Phase. – FIXED
  • Oregon – exploit: Attackers can shoot Defenders through a small gap (near Junkyard Spawn Point, EXT Dining Hall). – FIXED
  • Oregon: drones have difficulty navigating through the two ventilation shafts near the abandoned school bus. – FIXED
  • Chalet: an invisible collision will prevent characters from shooting at enemies hiding behind it on the 2F near the railing. – FIXED
  • House: players can fall through the map when rappelling near the River Docks area. – FIXED
  • House: pillows have no collision with the players’ gadgets. – FIXED
  • Russian Café: the bottom layer of the destructible wall from the Pillar Dining Room cannot be vaulted after destroying the wall. – FIXED
  • Sometimes, there are lighting issues on maps. – FIXED

Spectator Mode Fixes

  • The score is not replicated correctly for the spectator during character selection screen. – FIXED
  • When spectating, the spectator remains with a white screen if the spectated target is killed while being flashed. – FIXED
  • Spectator sees player’s drone from the wrong perspective. – FIXED
  • Indication of drone elevation in relation to player does not work correctly when in Spectator Mode – FIXED
  • Tactical view focuses on where the Operator dies and does not allow the camera to move freely until the spectator switches to another player’s perspective. – FIXED
  • Graphic corruptions can be seen when switching between players in first person view. – FIXED
  • Players’ full usernames no longer displayed under their logo when focused on in Spectator Mode – FIXED
  • Controller does not vibrate after exiting from spectate mode and playing in any mode. – FIXED
  • PC: The spectator cannot open the Options menu using the F10 key. – FIXED


Miscellaneous Fixes

  • The countdown (15/10/5 seconds remaining) announcer voice over still happens after the defuser has been planted when the bomb is planted late in the round. – FIXED
  • PS4: PS4 players met feature from the friends tab in the play station dynamic menu has no functionality. – FIXED

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