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PlayMG Android games device launched



PlayMG has announced the MG, an Android-powered handheld games console – and reportedly the first ever dedicated pocket-sized device of its type.

Available for pre-order now at the price of $149.99 (around £90) plus shipping ahead of an early November on-sale date, the MG is built on Android 4.0 Ice Cream Sandwich and features a 4-inch 480 x 800 Gorilla Glass screen. There’s Wi-Fi, a 1GHz processor, 1GB of RAM and 4GB of built-in storage, which can be boosted with a microSD card (an 8GB card is included, but sizes up to 64GB are supported). There’s also a 1.3MP front-facing camera for Face Unlock, and a 1880mAh battery that PlayMG claims gives you 3.75 hours of gameplay time or more than five days of standby.

The company says that, because there are no phone elements inside, the MG is lighter and more pocketable (as well as cheaper) than a smartphone. It weighs 137g and measures 147 x 66 x 12mm. It has access to Google’s Play store for apps and games – there are currently something like 60,000 of the latter available for free – and there are 11 titles pre-loaded. It’s also compatible with movies, music and books.

PlayMG is keen to play up the family-friendly angle of the MG: parents can monitor their children’s use of the device, but the method is described as the Family Collaboration System, in which children can be given credit to spend without having full access to mum and dad’s card. Also, with the MG being cheaper than a phone or tablet, you’re more likely to let your child use it.

Do you think devices like the PlayMG MG are the future of portable gaming, or would you rather stick with your smartphone? Let us know in the comments box below.

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October 17, 2012, 5:38 am

Portable devices (with the exception of Sony) are not really powerful enough to provide a good gaming experience up to current console standards. Even games like Infinity Blade, which look impressive, have infuriating limitations. And as Onlive struggles, it's difficult to see just how popular these Android-based gaming devices will be. £100 is still a lot of money to play something like Angry Birds.
But, just out of curiosity, at the present rate of improvement, how long will it be before an Android or Apple portable device has enough graphics grunt to make it feasible for major games releases to be simultaneously released for portable devices as well as consoles and PCs? Is there a chance that in the near future a game like Dishonoured would be made simultaneously available on PS3, xBox, iPad and mobile phone (perhaps with extra levels stored in the cloud and downloaded as needed)? I know Gameloft makes cut-down look-alikes of popular console games, but I mean essentially the same game on portable and home devices. It can't be that far off, surely?

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