The latest of esteemed video game designer Peter Molyneux’s projects, GODUS, has won Kickstarter funding.
Molyneux’s new start-up company 22 Cans was seeking $450,000 of crowd-sourced funding through the Kickstarter facility – and secured it yesterday just two days short of its deadline.
GODUS will be a “delightful reinvention of the god game” for iOS, Android, PC and Mac from the brain that invented the genre in the first place. Molyneux himself has called GODUS a reinvention of Populous, his original god game, which kicked it all off in 1989.
In recent weeks, the company has been working hard to create a playable proof of concept for game, showing just how early in production it really is.
GODUS will cast you in the role of a deity overseeing the development of a flourishing community, physically sculpting the land, conquering new territory and confronting other gods (other players) and their followers.
The Kickstarter blurb describes the gameplay as “half a living sandbox world, and half a strategy game.”
It should take seven to nine months to complete, but that may be longer if the finding exceeds the $450,000 target by a significant amount. Molyneux has vowed to put any extra into improving the game and bringing it to new platforms.
GODUS is the second of what 22 Cans is calling its “experiments,” the first being the smash hit iOS and Android game, Curiosity – What’s Inside the Cube? That game has seen thousands of player tapping away at a single giant cube in a bid to be the one who finally reveals what’s inside.
Those who have pledged funds to the GODUS project will hope that it launches a little more smoothly than Curiosity, which has been plagued by server problems and bugs in its first month.
Indeed, they’ll be hoping that the game lives up to expectations – something that Molyneux’s games haven’t always done in recent times.