Hello Games has announced all the tweaks and changes to come in the first update for No Man’s Sky.
The enormous patch changes many of the exploits discovered by players in early copies of the game, alongside multiple endings to discover.
Your progress through the ambitious space adventure will now follow one of three specific paths. Each of these will have a “significant impact” on what you will encounter on your travels, including the endgame.
Players are also far more likely to “collide” with one another as they explore, too. Nearby planets can now be scanned to determine whether other players have been there before.
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While the patch itself contains tons of unique changes, it weighs in at only 824MB on PS4. The game itself is only 3.69GB.
It’s worth noting that changes found in the patch will not apply to old save files, so those playing before the official launch date on August 10 will have to start over.
Hello Games has been working on this update constantly since the game went gold over 5 weeks ago, making major changes to almost every element of the game.
You can find further details on the official No Man’s Sky website, or check out the full patch notes below:
- The Three Paths – there are now new, unique “paths” you can follow throughout the game. You must start the game on a fresh save, with the patch, as early choices have significant impact on what you see later in the game, and the overall experience.
- The Universe – we changed the rules of the universe generation algorithm. Planets have moved. Environments have changed biomes. Galaxies have altered shape. All to create greater variety earlier. Galaxies are now up to 10x larger.
- Diversity – Creatures are now more diverse in terms of ecology and densities on planets.
- Planets – we’ve added dead moons, low atmosphere and extreme hazardous planets. Extreme hazards include blizzards and dust storms.
- Atmosphere – space, night time and day skies are now 4x more varied due to new atmospheric system, which refracts light more accurately to allow for more intense sunsets.
- Planet rotation – play testing has made it obvious people are struggling to adjust to this during play so it’s effects have been reduced further…
- Terrain generation – caves up to 128m tall are now possible. Geometric anomalies have been added. Underwater erosion now leads to more interesting sea beds.
- Ship diversity – a wider variety of ships appear per star system, and are available to purchase. Cargo and installed technology now vary more, and ships have more unique attributes.
- Inventory – ship inventories now store 5 times more resources per slot. Suit inventories now store 2.5 times more per slot. This encourages exploration and gives freedom from the beginning. We’re probably going to increase this even further in the next update, for people in the latter game phases, and will allow greater trading potential.
- Trading – trading is deeper. Star systems and planets each have their own wants and needs, based off a galactic economy. Observing these is the key to successful trading. We still working on adjusting this based on how everyone plays, but all trading values have been rebalanced across the galaxy, giving a greater depth. A bunch of trade exploits were uncovered and have been removed
- Feeding – creatures now have their own diet, based on planet and climate. Feeding them correctly will yield different results per species, such as mining for you, protecting the player, becoming pets, alerting you to rare loot or pooping valuable resources.
- Survival – recharging hazard protection requires rare resources, making shielding shards useful again. Storms can be deadly. Hazard protection and suit upgrades have been added. Liquids are often more dangerous
- Graphical effects – Lighting and texture resolution have been improved. Shadow quality has doubled. Temporal AA didn’t make it in time, but it’s so close
TrustedReviews will be dishing out more extensive review coverage for No Man’s Sky in the coming days.
For now, head over to our preview for more information.