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nVision 08: Call of Duty: World at War - Hands Off

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If there's one thing nVision's demonstration hall has enough off, it's games. Not, I hasten to point out that I'm complaining - especially as an avid gamer. One sight that particularly caught my eye was Call of Duty: World at War's main menu sitting on the screen of an unattended PC. Sadly not a moment after I sat down and a Treyarch employee came running over to tell me that this demo was strictly hands off.

Nonetheless, watching a couple of run-throughs it certainly looks like the gameplay and, of course, engine pioneered by Call of Duty 4 will translate across to the Japanese theatre of war. Graphically there's nothing to discern the new game from its predecessor, except for the uniforms. Gameplay wise, though, the Japanese are quite different to the traditional enemies of Call of Duty's previous World War II installments (that is, the Germans) being much more kamikaze in nature and extremely good at camouflage.

We'll have to wait until we get the full version of the game in our hands to see whether or not Treyarch has repeated the feat it achieved with Call of Duty 3; namely taking a great franchise, making an equally great multiplayer game, but failing miserably to create a compelling single player experience. The promised four-way co-operative play will doubtless go some way to ensuring that World at War isn't a disappointment. From what I saw, the signs are good.

The Treyarch rep who was so quick to remove me from the system suggested that the campaign play time is about the same as CoD 4, which for me was a solid evening's work.

And, don't forget, there's the possibility Sixense and CoD: WaW's development team are working together on something...



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