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Microsoft buys up in-game physics company Havok



Microsoft has purchased Havok, a company known for creating physics-based realistic special effects in the gaming and movie industries.

The company, which was previously owned by Intel, has helped to recreate the realistic physics in top franchises like Halo, Assassins Creed, Call of Duty and Destiny.

Effectively, studios license Havok’s technology to ensure that the natural order of things is reflected in the in-game environment. So, the way things fall, land, fly and bounce, etc.

The tech was also used in The Matrix and Charlie and the Chocolate Factory, Troy and Kingdom of Heaven.

Microsoft says it’ll use part of Havoc’s tech to built “the most complete cloud service.”

In a blog post, the firm wrote: “Microsoft’s acquisition of Havok continues our tradition of empowering developers by providing them with the tools to unleash their creativity to the world. We will continue to innovate for the benefit of development partners. Part of this innovation will include building the most complete cloud service, which we’ve just started to show through games like Crackdown 3.

“Havok shares Microsoft’s vision for empowering people to create worlds and experiences that have never been seen before, and we look forward to sharing more of this vision in the near future.”

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Microsoft says it will continue to license out the technology to the “broad AAA games industry,” which means developers on other formats will still be able to make use of Havok’s endeavours.

A price for the acquisition has not been disclosed.

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