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‘It’s not obvious what to do with the Wii U GamePad’ says developer

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Nintendo Wii U GamePad - Not an obvious tool for developers

With the Nintendo Wii U failing to grab consumers attentions, Ubisoft has claimed that ‘it’s not obvious what to do with the Wii U GamePad’ on a development front.

According to one of the company’s lead developers, although the Wii U controller makes gaming easy and open to all ages and abilities, it is not always clear how best to implement the unit’s touchscreen hosting capabilities within games in a seamless and experience enhancing manner.

“Working on a brand new console is never easy, and honestly at the beginning it wasn't obvious for us to know what to do with the Wii U GamePad,” Emile Morel, Ubisoft’s Lead Game Designer on Rayman Legends said in an exclusive interview with TrustedReviews.

Despite posing potential headaches for developers, Morel has suggested that, although not selling particularly well, the Wii U controller helps make the console a more enticing option to a wider gaming audience.

“What is great is that the Wii U GamePad allows Rayman Legends to be very accessible,” he said. “We see it with all the smartphones, everybody can play on a touchscreen these days.

He added: “You can fully control [a character] on the touchscreen of the Wii U GamePad using only your finger. So a little kid or someone older who never used a videogame controller will now be able to play.”

As well as posing early issues on how it is incorporated, Morel has suggested that the completely bespoke features required by the Wii U controller mean it is then hard to port games to other platforms.

Having focused much of the development efforts on bringing Rayman Legends to the Wii U, Morel has told us that moving the game across to the more traditional Xbox 360 and PS3 has proved quite troublesome.

“A simple port wouldn't have been possible, so that's why we really reinvented the Murfy gameplay on Xbox 360, PS3 and PC,” he said.

“In the end it asked us a lot of work, we reworked entire levels from scratch, but that was very important to make sure we wouldn't have cheap ports of the game on some platforms.”

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