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‘It’s not obvious what to do with the Wii U GamePad’ says developer

Luke Johnson


Nintendo Wii U GamePad
Nintendo Wii U GamePad - Not an obvious tool for developers

With the Nintendo Wii U failing to grab consumers attentions, Ubisoft has claimed that ‘it’s not obvious what to do with the Wii U GamePad’ on a development front.

According to one of the company’s lead developers, although the Wii U controller makes gaming easy and open to all ages and abilities, it is not always clear how best to implement the unit’s touchscreen hosting capabilities within games in a seamless and experience enhancing manner.

“Working on a brand new console is never easy, and honestly at the beginning it wasn't obvious for us to know what to do with the Wii U GamePad,” Emile Morel, Ubisoft’s Lead Game Designer on Rayman Legends said in an exclusive interview with TrustedReviews.

Despite posing potential headaches for developers, Morel has suggested that, although not selling particularly well, the Wii U controller helps make the console a more enticing option to a wider gaming audience.

“What is great is that the Wii U GamePad allows Rayman Legends to be very accessible,” he said. “We see it with all the smartphones, everybody can play on a touchscreen these days.

He added: “You can fully control [a character] on the touchscreen of the Wii U GamePad using only your finger. So a little kid or someone older who never used a videogame controller will now be able to play.”

As well as posing early issues on how it is incorporated, Morel has suggested that the completely bespoke features required by the Wii U controller mean it is then hard to port games to other platforms.

Having focused much of the development efforts on bringing Rayman Legends to the Wii U, Morel has told us that moving the game across to the more traditional Xbox 360 and PS3 has proved quite troublesome.

“A simple port wouldn't have been possible, so that's why we really reinvented the Murfy gameplay on Xbox 360, PS3 and PC,” he said.

“In the end it asked us a lot of work, we reworked entire levels from scratch, but that was very important to make sure we wouldn't have cheap ports of the game on some platforms.”

Read More: Xbox One vs PS4

Nintendo Fan 4 Lif3

August 22, 2013, 3:24 am

Perhaps if they had kept it exclusive to Wii U and not walked out on it in the first place Wii U just might have gotten the sales it needed all those months ago instead of waiting until this holiday. I know money is needed to make the games but if Ubisoft is more concernedwwith how much money is made than how many people play then they might as well not develop for Wii U at all, as they wasted their efforts releasing ZombiU on it just to cancel the sequel and put it to rest after working hard just to make Wii U a kick ass console. Seriously I am not kidding about that suggestion as many AAA devs are chickening out while indies are doing better since they actually have the capacity to understand Nintendo and not play dumb with them. Feel free to criticize my logic all u samt Internet, but u know I am right.

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