In an open letter on the Hitman website, IO Interactive has announced the first details on the next-gen Hitman title, revealing it has “huge, checkpoint-free, sandbox levels.”
“At IO IInteractive right now, we are building the next AAA Hitman game for PX and next-gen consoles. It has our total focus and we wanted to take a moment to tell you a few things about it”, explained the developer.
Agent 47 will arrive on both next-gen consoles and PC as a “globetrotting” spy that is still in contact with his old buddies.
“In the next game you will experience a globetrotting Agent 47 at the prime of his career – the apex predator stalking his prey across the world, with the support of his long-term handler Diana Burnwood and the whole of the ICA.”
Contracts Mode will return in the new game to enable players to create and share their own custom challenges online. Agent 47’s “magic pockets” have been removed, so you could see the trademark briefcase making a comeback.
“The game concentrates on the core Hitman fantasy of using a wide range of tools to take out a diverse group of targets across expansive, exotic locations around the world. We are building this game on the backbone of the Glacier 2 engine, using the best parts and what we have learnt through Hitman: Absolution and drawing inspiration from past titles like Contracts and Blood Money to fulfil the core Hitman fantasy.”
IO Interactive is taking advantage of the Xbox One and PS4’s updated power to make it the best looking Hitman title yet.
“That means we’re packing in an extreme level of detail on the largest levels we have ever built for a Hitman game. We’ve adopted an open non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels.”
The developer said it will reveal more as 2014 progresses, and will “share much, much more” in the next few months about the next-gen Hitman.