Halo 5 Storyline: 343 studio boss Bonnie Ross talks Guardians plot
With the Halo 5 release date not set to be held until 2015, 343 studio boss Bonnie Ross has offered a glimpse of what to expect, teasing plot points from the Halo 5: Guardians storyline.
With Halo 4 having ended with series protagonist Master Chief contemplating his fate, Ross has revealed that Halo 5 will be based around a much more reflective and sombre narrative, bringing a more human story to the futuristic space shooter.
“[Halo 5 is] a continuation of Master Chief’s story,” Ross said in an interview with Eurogamer.
“He is human, he’s always been human, but at the end of Halo 4 he really is reflecting on who he is and why he exists.
“That was very deliberate because the story we want to tell on Xbox One really is an important part and the main part of his hero’s journey. It’s more about what he’s searching for versus what the UNSC is asking him to do.”
She added: “
This won’t be a game just focused on Master Chief though; Halo 5 will introduce a new Spartan character dubbed Agent Locke.
Although yet to feature in any Halo title, Locke will be familiar to gamers by the time Halo 5 touches down next year thanks to the upcoming digital TV series, Halo Nightfall.
The Ridley Scott produced series will see Locke introduced, as background is offered on the game-bound character as a way of merging gaming and more widespread entertainment releases and ultimately expanding the Halo universe.
According to Ross, “when you end up with Halo 5: Guardians you [will] have an idea of the background of this new character”.
Comparing Halo to one of the current giants of TV – Game of Thrones – Ross has suggested that Halo 5 will not be about how many high-profile characters are killed off, instead suggesting characters will be built up to help advance the series later on.
“We also had a tendency to kill all of our characters besides Master Chief,” she said. “We are not Game of Thrones, and we actually want to make sure going forward we have a larger cast of characters with which to tell stories.
“Stories need to stand alone, whether they’re books, in the game, different animation and live action. The game has to stand alone and each of the stories has to stand alone. They are better together, but we’re never making fans do the homework to make sure they understand all of these.”
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