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Forza Motorsport 7: What we'd love to see

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Forza 6 Motorsport 11

Although not officially announced, it’s incredibly likely that we’ll be seeing a new entry in the Forza Motorsport series this year. With a new entry every other year, and Forza Motorsport 6 launching in 2015, it’s almost certain the Turn 10 will once again grace the stage at Microsoft’s press conference at E3 2017 to show off another chapter of motoring beauty.

We’re huge fans of the Forza games at TrustedReviews, so we've put together a little wish list of what we’d love to see from the latest entry in the mainline series ahead of its unveiling.

We’ll be updating this page once the game is officially revealed with release date info, trailers and everything you need to know, so be sure to bookmark it.

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Forza Motorsport 7 – at a glance

Forza Motorsport 7 release date: Unconfirmed – We expect September 2017

Platforms: Xbox One and Xbox Scorpio

Developer: Turn 10 Studios

Publisher: Microsoft

Forza Motorsport 7 release date – When is it coming out?

As it's not yet officially announced, there is no release date for Forza Motorsport 7. Previous launches have come in September, but with Xbox Scorpio launching this holiday season, we could see the release date tie in with this new console. After all, it’s likely Turn 10 will be one of the shining stars showing off the true graphical capabilities of this new machine.

Forza Motorsport 7 and Xbox Scorpio

Microsoft has now confirmed all of the specs for Xbox Scorpio, and it seems Forza Motorsport 7 will benefit hugely from the new console. With 12GB of GDDR5 Ram offering vastly improved textures and resolution. Digital Foundry played a "Forza Demonstration" on Scorpio running at 4K and 60fps.

" I've seen Microsoft's new console running a Forza Motorsport 6-level experience locked to 4K60 on the equivalent to PC's ultra settings - cranking up the quality presets to obscene levels was one of the first things developer Turn 10 did when confronted with the sheer amount of headroom it had left after a straight Xbox One port. "

However, this isn't representative of Forza Motorsport 7. You can find a single screenshot below:

forza

In addition to the gorgeous screenshot seen above, Digital Foundry has released a video report diving into Forza Motorsport on Project Scorpio. Unfortunately, we still don't have any gameplay footage of Forza 7. Instead, the video focuses on how Scorpio will go about porting the franchise to Xbox Scorpio going forward with full 4K support.

Surprisingly, it only took Turn 10 Studios 48 hours to port the basic Forza framework to Microsoft's new console. Scorpio is shaping up to be an impressive bit of a kit, and you can find out more in the following video:

Forza Motorsport 7 Wish list

1) Be the Scorpio’s golden child

Microsoft’s E3 press conference will be primarily focused on showing off the immense power of Project Scorpio. Being promoted by Microsoft as “the most powerful console ever built”, the company is going to want some games to really show off what it can do, and this is where Forza comes in.

Forza games have always been among the most graphically gorgeous console games on the market, taking full advantage of hardware to create breathtaking visuals at the very pinnacle of the racing genre. Forza Motorsport 7 is perfectly placed to be the beacon of Scorpio, showcasing the native 4K/HDR capabilities of the machine.

2) More intriguing Career Mode

At best, the career modes of the Forza Motorsport series can be describe as ‘mundane’. It’d be great if Turn 10 injected a bit of flavour and excitement around the races themselves.

Rather than moving through menus to select races, an actual story mode involving character progression, moving up the ranks and obtaining better cars would be much more engaging. Not everyone will agree here; motorsport purists are probably yelling at their screen right now, but a light-touch career mode (not full of cheesy dialogue) would still be welcome.

The Forza Horizon franchise has some of the most exciting racing the genre has seen thanks to it’s open world structure and sense of freedom. While this can’t be directly applied to Motorsport, it’d be nice to see something similar.

Career modes in racing games have always been tricky, but if anybody can nail it, it’s Turn 10.

3) Other racing disciplines

We’ve yet to see many race formats in Motorsport other than on tarmac. If Turn 10 could let us race off-road in some Rallycross events that’d be another great way to add variety to the game.

Rallycross driving is some of the most intricate and difficult driving there is, as anybody who’s played Dirt 4 or Dirt Rally will confirm. I’d love to see Turn 10 try its hand at the sport.

4) Scrap Mod Cards

While the Mod Card system introduced in Forza 6 was a nice idea in theory, it felt half-hearted and didn’t really fit the tone of the series as a whole. The system encouraged you to to make the game more difficult in return for a bigger reward, such as by increasing AI performance.

It added an arcade-y flavour to what is considered a racing simulator, and the impact of each individual card often varied between negligible and frustrating.

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Forza 6 Motorsport 13

Rather than include enforced modifiers from the start of the race, maybe include greater reward systems based on things that happen within the race itself. For instance, a player maintaining control despite poor tyres; safe driving earning greater cash thanks to the car’s condition; or maintaining position despite engine trouble.

It’s a better incentive for players to push towards more realistic difficulty settings rather than the card system.

5) Custom drivers

The ability to customise your driver to make them more of an actual presence would be a nice touch that we're yet to see from the series. It’d also fit in well with a Career mode if the outfit you design could be customised with sponsors that are unlocked as you progress, earning badges and decals for the car, too. That way, your outfit would seamlessly blend with Forza’s amazing livery design system.

What would you like to see from Forza Motorsport 7? Let us know in the comments!

Christopher Letch

March 27, 2017, 6:41 pm

More adverse weather, longer stretches for faster cars, pit bosses talking to you, day to night or night to day, full 24 hour race, motorbikes, big crashes, fans,

shaft9000 .

March 28, 2017, 3:29 pm

Fix the lousy bugs...specifically MULTIPLAYER is atrociously frustrating - maybe 1 in 10 races are ever fun in the hopper lobbies. Need to limit # of racers to ~15 max, and T10 must resolve to repair both the technical bugs (halo3 was far more stable 8-10 yrs ago, FFS), and the lobby setting of 'no damage' that does nothing but encourage 'smash'em-up' and settings-assisted racers to thrive over honest ones. It's the difference between actually racing online... and just playing yet another flashy video game.
I suspect that a big part of it is Microsoft's shitty implementation of core concept and specifically, user identity......
not to mention that tethering a 'game console' to the internet is retarded, in the first place, The thing just needs to do what it should do and not rely on external updates AT ALL.
I AM THE CUSTOMER, AND NOT YOUR BETA TESTER. thx bye/

Adam Ross

March 31, 2017, 3:53 pm

Better wheel support, for one, if you aren't running a Fanatec wheel, there is quite a noticeable deadzone. Secondly, take the crap tire walls off the apexes, and use a penalty system or something that doesn't cause an unavoidable explosion of flying cars when Joe 12-year-old clips the barrier. Also, focus on MOTORSPORT. Some of the content introduced into the game was utterly gag-inducing. A limousine, Aztek, armored car, hummer h1 (allowed in multiplayer lobbies, no less)? Really?? All the effort put in to laser scanning and modeling each vehicle and track, and the thousands of hours invested in physics and testing are put to waste by encouraging awful driving, corner cutting, and the addition of what seem like vehicles chosen specifically to be a gift to would-be turn 1 trolls.
On physics: I want to feel the car. Turn 10 dumped a heap of cash into getting insanely meticulous data from Pirelli, and I can't even feel when a rear wheel drive car is transitioning to oversteer, it just snaps around, and an attempt to countersteer with a wheel almost always ends in disaster. Grip seems to be either on or off, with no transition whatsoever. This seems to be exaggerated on road cars and modern racecars, often requiring ridiculously low tire pressures and heaps of caster to be tuned into the cars to be properly driveable. The older F1 and Indycars, as well as the group B cars, however, are a treat on their stock tires, there is plenty of feel, and that has made them my favorite cars in the game. I would add that the assists need to be overhauled, for example, cars with semi-auto paddle-change gearboxes still require use of a clutch if manual w/clutch is set in assists, and GT cars that have always-on traction control in real life, will not have it if all assists are off. There should be automatic application of driver aids that are actually used in racing-specific cars, but those assists should be adjustable, not just on or off.
My biggest wish for FM7: LISTEN TO THE FANS. The ones tirelessly turning practice laps and making car adjustments for the next tournament, the ones who live stream and advertise for you every day of the week, and the ones who have been here since the beginning, hoping for this to blossom into a great driving experience. There is a prime opportunity to appeal to real sim racers, now that the Horizon series draws such a large base of casual fans. Please, I beg you, take this opportunity to work hand in hand with the fans, the pro drivers, the blossoming eSports teams, and the community to make this better!

Andrew Cottrell

April 14, 2017, 4:50 am

A full working pit.Use the money u earn to buy better pit crew.Full Australian v8 season,I'm a kiwi and I can already see the aussies drawling at the mouth.

Ashley Read

April 25, 2017, 10:20 pm

A BTCC Car Pack with all the btcc tracks and cars

Gavin Rogers

April 26, 2017, 8:42 pm

please could you insert driver assists used after races id like to see which other hardcore racers im with and who are the fairys with t/c abs auto on!!! just like timed laps in rivals

Allen Taylor

May 10, 2017, 8:26 am

I only have one real issue with Forza 6 that needs to be fixed in 7.
Fix the Drivatar system, knocked out of first place and had to redo a race too many times because they decide to play unfair and push you of the track.

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