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Forza 5 microtransactions not Microsoft’s idea says Take 10

Sam Loveridge


Forza 5

Forza 5 developer Take 10 has confirmed Microsoft did not mandate microtransaction inclusions in the Xbox One exclusive racing title.

One of several Microsoft published games to include microtransactions on the Xbox One, Forza 5 developer Take 10 has explained it was not forced to do so.

Xbox One games like Killer Instinct and Ryse: Son of Rome were also found to include microtransactions, something that was never a feature of Xbox 360 games.

Fans lashed out at Take 10, suggesting that the developer had only included in-game purchases as a requirement from Microsoft. However, Take 10 Creative Director Dan Greenawalt said flat out Microsoft did not mandate their inclusion.

“The truth is, at Turn 10 while I’m a Microsoft employee, we’re off-site and we have our own culture and work our product to have our own culture. We have our own process and all of that”, said Greenawalt. “For the most part, Microsoft sees it as we’re doing a good thing so keep it up, and so we’re left alone.”

Greenawalt highlighted that Forza 4 also included microtransactions via its car token system, which was not a cause of concern for gamers.

“We were definitely not mandated to include these – we were experimenting in Forza 4, we experimented a bit in Horizon and now we’re further experimenting in Forza 5. But we experiment [with] a lot of things – and when we get them wrong we try to fix them.”

Throughout the Eurogamer interview, Greenawalt reiterated that the microtransactions were meant to be an “accelerator” option for gamers rather than a “paywall” as in free-to-play games.

“[Microtransactions are] happening more and more in games, and I understand gamers being resistant, especially if they feel like they’re being short-sheeted. I think people are looking out for being short-sheeted, and they’re seeing conspiracy where there isn’t one. And that’s common in today’s age.”

Nevertheless, Greenawalt did say the developer is aware users really haven’t responded very positively to Forza 5.

“I have to be honest, our team takes great pride in what lights up our players, and community’s the heart of what we do. So it’s been disappointing. I’m not disappointed in people – people feel how they feel. I’m more disappointed in myself that I’ve elicited this reaction in people.”

Take 10 is issuing a Forza 5 update that will make all cars on sale offered at a 50 per cent discount. Qualifying gamers will also be eligible to receive free gifts and Forza Rewards credit payouts will greatly increase.

Read more: Best games of 2013

Mike E. Delta

December 13, 2013, 3:59 pm

I don't get it, if the payments are optional and not mandatory, meaning you can still get the items offered as unlockables and in-play rewards, then what's the problem...cheaters and those who are considered to have bought their prizes? I can kinda see if that is the issue...but then isn't the matchmaking system advanced enough to not pair those two opposing camps? Again, people gripe just to gripe, why can't you just find your happiness inside of yourselves? ANIMALS! lol jk =p


December 13, 2013, 5:01 pm

It's one thing to have "pay to win" option, it's another to have the game's design/mechanics geared towards paying just to have a chance. Don't forget this is a full-priced game we're talking about and to have F2P mechanics embedded in it is just plain greed. Most gamers sees this as the thin end of a very thick wedge, I'll bet anything that if this makes money then all games will be like this. "How can we make the player pay extra?" will be the number 1 item on the design sheet.

Matthew Bunton

December 13, 2013, 10:52 pm

The main issue was that to get the best cars you would have to either grind for hours on end or pay to unlock. Hence Turn 10 have now agreed to lower the cost by about 45%.

Essentially we all paid about £45 for a full game but the micro transactions etc were geared towards ensuring that players needed them and thus more costs to the gamer.

I sincerely hope that they have all learned their lesson from this and that games will not be littered with these underhand tactics in the future.


December 14, 2013, 12:46 pm

why buy once when you can buy it three times?


December 15, 2013, 12:44 am

One of the most important elements of a game is the difficulty curve. This messes with it.

If you don't spend extra then chances are you're going to have to grind. That's nothing new, but now it's in the developer's interest to make that grind a longer and more frustrating process. That's just a recipe for disaster.

If you do spend extra then the game's a lot easier than it was intended to be, and where's the fun in that?

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