EA has licenced the Godfather and spent more than two years developing it. Damn, it feels good to be a gangster.
It’s Friday afternoon, we need some entertainment and it looks like EA could be providing a serious amount of it with ambitious plans for its Godfather licence.
Picked up over two years ago and not due until Q4, details surrounding “The Godfather: The Game” have been sparse to say the least but a few tantalising details are now beginning to emerge.
For a start, the vocal casting is superb: James Caan (Santino ‘Sonny’ Corleone), Robert Duvall (Tom Hagen) and John Martino (Paulo Gato), along with over 20 other actors seen in the original film, are signed up. EA even managed to grab a few lines from the late, great Marlon Brando before his passing. Naturally, the original score from Nino Rota is also present throughout, as well as around 100 additional minutes of music provided by Academy Award wining composer Bill Conti.
As for the game itself, EA has adopted more of a Grand Theft Auto approach than trying to do a by-the-numbers rehash of the plot; the aim being to put the player into the world of the film. You play a young and ambitious gangster given the chance to join the Corleones. From here, every choice you make will have a direct impact on the environment, shaping the game’s three key factors: respect, family and territory.
Unfortunately, The Godfather is not yet in a playable form but EA hopes to have this fixed in time for E3 which is held between 17-20 May. If all goes well (but note games are worse than movies for slipping behind schedule: remember Half Life 2) an extremely tentative release date for the PC has been set for 3 October, with XBox, PS2 and (excitingly) PSP versions to follow before the end of the year.