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DriveClub Developer: We learnt ‘an awful lot’ from mobile games

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DriveClub is set to bring a range of new social and community elements to the racing genre later this year, and now the title’s developer as revealed how the team learnt a lot from mobile gaming.

With the mobile gaming sector starting to eat in to the core market, Simon Barlow, DriveClub’s Assistant Director has suggested the upcoming racer will benefit from a number of mobile gaming influences, especially on the social front.

Questioned on how much influence DriveClub has taken from the mobile sector, Barlow told us: “To be honest, an awful lot.”

Delving a little deeper, he added: “It’s not [just] the obvious stuff. It’s not just the social connectivity that’s obviously prevalent throughout all smartphone usage, what we have really picked up on from mobile games and the mobile experience is the immediacy of the experience and the fact the large amount of content is push content.

With Barlow suggesting that mobile gamers are often new to the industry, he has revealed that the Evolution Studios developed game will look to appeal to all range of gamers – building on the expectations mobile gamers are now brining to the table.

“A lot of people that play mobile games, I would say are more causal gamers the kind of people that are probably new to gaming and so the games have to deliver a lot of that content to that gamer,” Barlow told us.

He added: “In DriveClub because we are trying to be this open accessible game, despite the fact that we have this authentic handling model that we hope people will like and appeal to broad type of racing fans, we are hoping that anyone can pick it up and play it.

“In order to get that content to them you have to push it to them. You can’t expect them to push their way through it. That’s a direct take from mobile gaming. That real immediacy.”

Having originally been pegged to be a launch title for the PS4, DriveClub has been hit by a number of delays. The game will now launch in the UK on October 10.

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