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AMD's Vega just made its debut – inside Apple's behemoth new Mac desktop


Everything you need to know about AMD Vega, with all the latest news and specs information, as well as product release dates and expected performance.

Key information

  • Vega Frontier Edition to launch on 27 June
  • RX Vega gaming card to be revealed at end of July
  • NEW: Vega will feature in new iMac Pro

  • AMD's next-gen high-end graphics architecture to take on Nvidia's GTX 1080

  • Will be called RX Vega

  • Will have new technology including high-bandwidth memory and a new geometry pipeline

AMD Vega card to feature in new iMac Pro

Vega has finally been announced to be inside a device, and it's the brand-new, ultra-high-end iMac Pro workstation. The new PC, which launches in December, is the first product to be announced to feature Vega graphics. We don't know what exact model of GPU will be inside the iMac Pro, but Apple rates performance at 11TFLOPs (trillion floating point operations per second), which is 2TFLOPs less than the Vega Frontier Edition (see below). For everything else you need to know about Vega, read on.

AMD RX Vega – Gaming card to launch in July

Gamers will have to wait a little bit longer for gaming versions of AMD's RX Vega graphics cards, with new products set to launch at the SIGGRAPH graphics conference at the end of July. That's nearly two months from now, if you didn't want to do the maths. The news will come as a bit of a blow to gamers who'd hoped for a full product reveal at Computex, but instead the company asked gamers to hold on tight.

AMD Computex

At its Computex press conference, the company did at least demonstrate an RX Vega gaming card, but it wasn't physically shown to the audience, and the gamplay of Prey that was shown was running on two Vega cards. So, we have no new idea about how powerful they'll be.

The company also reminded everybody of its graphics card for non-gamers. The GPU, called Vega Frontier Edition (note the lack of 'RX', which would denote a gaming product), is pitched at data scientists, 'immersion engineers' (whatever that is) and product designers. In other words, this isn't for the likes of us. This will launch on 27 June.

AMD Radeon Vega Frontier Edition

AMD Radeon Vega Frontier Edition

It's all looking great, right? The numbers certainly look nice: Memory is rated as four times faster than the firm's last ultra-high-end GPU, the Radeon Fury X, and brute force performance is rated at 13TFLOPS (trillion floating point operations per second), which is 50% more than the Fury X. Packed with 16GB of HBM2 (high-bandwidth memory) and some very clever tech, it's certainly impressive.

AMD Radeon Vega Frontier Edition

Below continues everything else we knew about AMD Vega before this announcement.

What is AMD RX Vega?

Vega is the name AMD is giving to its new range of graphics cards, which are set offer a huge leap forward on the company’s previous efforts. The new GPU combines performance-related developments with efficiency improvements, and it's set to provide AMD with its first high-end challenger to Nvidia for a couple of years. Here’s what we know so far – and what it means for your gaming.

AMD RX Vega – Latest spec leaks and performance rumours

AMD Hasn't let anything out of the bag as far as specifications go, although a few accidental leaks here and there give us very small clues about the sort of cards we can expect.

The latest news on Vega is looking very promising indeed, with a specs leak looking like the card that AMD launches will be at least twice as fast as the mid-range AMD Radeon RX 580. A patch for the Linux reveals the news, and was picked up by the hawks over at WCCFTech.

There’s 4096 so-called ‘stream processors’, which do the majority of the grunt work on AMD graphics cards versus the 2304 on the RX 580. Overall performance is rated at 12.5TFLOPS (trillion floating point operations per second; a basic horsepower measurement) versus 5.8 on the RX 580.

In addition, we’re looking at 8GB Of HBM2 (High-Bandwidth Memory) with a super-wide 2048-bit bus.

New Vega logo

In short, this will be one heck of a card, but we still don’t know how much power it’s going to consume and therefore how much heat it’s going to produce.

Our best picture of performance right now comes from a sketchy SiSoft Sandra benchmark has appeared online for an as-yet unnamed processor that performs 35% faster than a GTX 1080 in a very specific sort of benchmark, although slightly slower than a GTX 1080 Ti. The benchmarks shows a GPU with 8GB of memory with a super-wide 2,048-bit memory bus, as confirmed by the latest leak above, which points towards the high-bandwidth memory (HBM, see below) that we expected from the new cards.

Second, we can use our own educated guesses based on AMD's recent Radeon Instict GPUs for AI and machine learning workloads.

AMD says that the Instinct MI125 will generate 25 TFLOPS (trillion floating point operations per second) of " half-precision", 16-bit calculations output. For regular "single precision" calculations, which is what's used for graphics processing, expect half that.

Related: Best graphics cards to buy in 2017

TFLOPs is the simplest way to compare the power of graphics cards, although there are lots of other factors – such as those explained below – that determine how a GPU will perform in the real world.

Still, a bit of rough maths means that I can estimate that a ~12.5TFLOP Vega card will have at least 4,096 stream processors, 8GB of HBM2 memory and a clock of 1,500MHz or more. That’s a sensible guess – the Fury had 3,584 stream processors clocked to 1,000MHz and 4GB of HBM.

In terms of pubic demos, we've seen AMD running Vega GPUs on both Doom and Star Wars Battlefront, both in 4K at 70+ and 60+ FPS respectively. These give you an idea of what the top-end Vega cards will be able to do, although without further specifications and pricing it's hard to gain any more information from that.

Watch this space, and read below for all the official Vega information we’ve had so far, as well as some more speculation.

AMD Vega – Technology

This is where things get technical, but stay with us. Here's your "too long; didn't read" list of the advancements we're expecting.

  • Refined task distribution for more efficient performance
  • Improved power efficiency in less challenging tasks
  • Less heat generation in high-end tasks
  • Potential for more efficient laptop chips
  • More memory on high-end cards with HBM2
  • Less unnecessary rendering of 3D objects the player can’t see

AMD says that Vega will deliver its biggest graphics improvements in five years – and we’re not going to doubt the firm's ambition given the big changes it has made. At its heart, Vega is based on the Graphics Core Next architecture that's been around since 2013, but huge refinement is on show throughout.

The updated architecture is built around what AMD calls its Next-Generation Compute Unit, or NCU. This is formed of individual stream processors, and does the bulk of the work required by the graphics card: collecting tasks, distributing them to correct parts of the card, and managing the workload.

The revised NCU in Vega cards takes from Nvidia Pascal (which powers the company’s latest 10-series cards including the GTX 1080, 1070, 1060 and 1050 Ti) and can now scale its operations per clock cycle; and more operations can now be performed in each clock cycle when compared to older graphics cards.

AMD Vega

Those changes will have a significant impact on GPU performance. The improved scaling options mean that Vega can better distribute tasks: if there isn't much to do then some power can be saved, but the card can fully scale up if the system is running a demanding game.

In effect it means that Vega can save power and heat during less-intensive tasks, and be a more efficient performer at the top-end. That bodes well for top-tier gameplay, and it also means there's scope for building smaller, quieter cards for small-form-factor PCs and laptops.This is something AMD has struggled to find success with in the past.

It isn't the only NCU change that's designed to improve task delegation. AMD's older cards packaged their stream processors in larger engines, with workloads divided across a maximum of four engines. Now, though, AMD can divide its workloads over a larger number thanks to a feature called the Intelligent Workload Distributor.

The improved and more efficient NCU also means that Vega cards can run at higher clock speeds – so that they can motor through their tasks at a faster pace. That's one of the key attributes in processing performance. Expect top-end Vega cards to run at around 1,500MHz or 1,600MHz – about level with the best Nvidia Pascal chips, and a huge improvement over the last generation, which topped out at around 1,000MHz.

More evolution

The Vega design brings other crucial improvements too. One of the key changes is a redesigned geometry engine – one of the key bits of hardware inside the graphics card. In Vega it can process twice as many polygons per clock cycle than AMD's previous GPUs.

For games, this means a Vega card can plough through twice as many graphical commands as its predecessor. This is a huge leap forward for delivering smoother and better frame rates in the most demanding titles.AMD Vega 2

It's a significant move, because geometry processing has been a bottleneck for AMD cards in the past. That's a frustration that AMD will have wanted to eliminate, because it's no good having other parts of the card waiting for instructions because one portion can't keep up.

Related: AMD's new Ryzen CPUs explained

AMD hasn't just improved the performance of the geometry engine – it's made this part of the core better at cleaning up, too. The firm's new Primitive Shader quickly rids objects and textures that are hidden or unnecessary during gameplay. Plus, there's the Draw Stream Binning Rasterizer, which does the same job in other areas of the card.

Such additions are just as important as the more glamourous parts of the new card: in effect, they mean that Vega's resources can be freed up for more pertinent data, which means tasks can be processed at greater speed – and that games can run with better quality settings.

AMD Vega 3

Many of these technical improvements don't necessarily concentrate on improving Vega's raw horsepower. Instead, AMD's new architecture works on making GCN more efficient, with better task delegation and granular control. That allows Vega to work with more precision: handling high-end tasks with more aplomb while consuming less power overall.

In short, that means Vega will runs games well at higher resolutions and quality settings, and it also means there's potential for lower power consumption, cooler running and less noise. It's an improvement across the board.

High-bandwidth memory

Memory has long been one of the biggest bottlenecks on graphics cards – AMD and Nvidia turned up every year with slightly better speeds and a wider access bus, but the GDDR5 technology and basic principle hadn't developed for a long time.

AMD changed that in 2015 with HBM, or High Bandwidth Memory. This technology changed the fundamental operation of mobile memory: instead of deploying narrow access buses and high clocks, it delivered a far wider bus that could run at a far slower speed.AMD Vega 1

HBM was great, but it had one big caveat. It could only be built in 1GB modules, with a 4GB peak on any card. With high-end cards now offering 6GB or 8GB of memory – and games running better with those larger amounts – that's a problem.

That's changed with the second generation of High Bandwidth Memory. Each module can now be up to 8GB in size, which basically eliminates the bottleneck of the first generation. The modules can also offer double the bandwidth, so AMD can deliver greater performance from a single module than its top HBM from the previous generation.

AMD hasn't just made those improvements in Vega's memory configuration: new Radeon cards will also feature high bandwidth controllers and cache. Both of these change fundamental memory options – but will need to be properly supported by games developers.

Older graphics memory has only functioned by data fitting into the frame buffer before it's processed by the memory itself, but Vega won't be confined by such restrictions.

Video: The laptops to watch in 2017

Instead, Vega can now store data in your PC's main memory, or even an SSD. That, potentially, gives Vega GPUs the ability to move a huge amount of data that isn't limited by the capacity of the GPU's memory – up to a hardly conceivable limit of 512TB.

These changes are important, because there’s only so much progress that can be made with creeping clock speeds and bus widths – especially when bigger demands are always being made of graphics memory. AMD is doing important work here, and HBM2 should be superb – so long as game developers take full advantage of Vega's new technologies.

In an event in February, AMD revealed a few more details about the technology behind Vega:

Top of the list was the branding, with AMD announcing what the new graphics cards would be called: Radeon RX Vega. This name replaces the expected RX 490 or RX 580 names that had been bandied about.

AMD also took the time to go over some of the technologies that Vega cards will have. The High-Bandwidth Cache Controller (HBCC) looks to be one of the most interesting, promising to utilise graphics card memory more efficiently. According to AMD, this will increase game performance by letting developers utilise all graphics memory. In a live demo of Deus Ex: Mankind Divided, AMD compared game performance with HBCC turned on and off. With the technology on, AMD claimed a 50% average FPS improvement and a 100% minimum framerate improvement.

“For gamers, you get more performance while paying less for RAM,” said Raja Koduri, senior VP and chief architect at AMD.

HBCC raises the enticing prospect of cheaper graphics cards with less RAM performing as well as current-generation cards with more memory. We’ll have to wait until the first Vega cards are announced to get an idea of final price, though.

Next up was Rapid Pack Math (RPM), which uses the flexible Next-Generation Compute modules to double compute rates. The example used showed how AMD’s TressFX technology could now generate twice the number of hair strands (550,000 strands per second without RPM; 1,200,000 with RPM). A shot from Tomb Raider showed the results in a real game, with Lara Croft having far more realistic hair.

AMD Rapid Pack Math demo

More interesting are the deals with other companies, with AMD announcing a technology deal with Bethesda, the game studio behind Doom, Dishonored 2 and more. Effectively, the deal will see Bethesda build games for Vulkan the open 3D graphics and compute API, which is built on components of AMD’s Mantle API. Vulkan is set to take on DirectX 12. Of course, AMD's cards are rather quick when it comes to Vulkan, so the Bethesda deal should hand the company a performance advantage in some titles.

Teaming up with LiquidSky, AMD’s Vega is set to power the cloud-based streaming games service, which is promising a high-end gaming PC experience on practically any device.

AMD also announced support for the HTC Vive’s asynchronous projection. This technology is designed to eliminate judder, which can be rather nauseous when wearing a headset, should the GPU fail to deliver the required 90fps.


January 25, 2017, 8:38 pm

there will be a vega nano ???

Jim Manis

January 25, 2017, 10:31 pm

If you look at the pictures from CES there is certainly room, they save a ton of space not having to spread out 8 chips and the related traces needed since hbm2 is on the package.


January 26, 2017, 12:43 am

It uses technology from the year 2099, async compute, dx12, a gillion teraflops, HBM2, etc. Oh wait, will devs take advantage of this tech? Maybe just Doom and AOTS... the rest, you'll be better off elsewhere.


January 26, 2017, 3:57 am

2099 really? Your poor attempt to sarcasm was destroyed by your failure to write a proper sentence.

And did you even bother reading the article?

"Vega is based on the Graphics Core Next architecture that's been around since 2013, but huge refinement is on show throughout"

Dear fanboy you sound scared and rightfully so. For likely half the price it matches Intel's speed and the best part it is geared towards gamers who are very much sick of Intel's price gouging.


January 26, 2017, 4:28 am

I don't think that any Vega card will be capable of running at 25 teraflops, the 1080 Ti only puts out 10.8.


January 26, 2017, 7:05 am

I've been hearing empty promises for years now. I'll believe when I see. Every promise has been broken, and I'm the fanboy because even though I've been lied to so many times, I still feel optimistic. You're like a woman who gets constantly beat up by her man but always gives him another chance. Good luck!

Jimmy Q

January 26, 2017, 9:01 am

AMD defenders try to ignore the fact AMD doesn't want to sell there products so cheap.

Let's take a small trip down memory lane shall we?

R9 Pro Duo MSRP $1500us at launch
FX 9590 MSRP $1000us at launch
R9 Nano MSRP $650us at launch


January 26, 2017, 9:24 am

The accelerator part is badly researched.
Vega supports packed math, meaning half precision (16 bit) bandwidth is twice that of single precision (32 bit).
The former is useful for deep learning and thus the number used for the MI25 (without a 1) deep learning accelerator.
This also means that single precision performance of the Vega-based accelerator is around 12.5 TFLOPS in single precision.
The accelerator however might have lower clocks than a consumer GPU might have, so we should expect at least 12.5 TFLOPS on the higher end card, possibly more.
The Fury X2 that's being referred to (now renamed Pro Duo) is a dual GPU and as such not really comparable to a normal GPU - both the price and performance lie in a class of their own. Eventually there is supposed to be a Vega dual GPU as well, which will then be able to take that place.

Michael Passingham

January 26, 2017, 10:24 am

Hi Wowl,

Thanks for the comment. Indeed, I've taken another look at those figures and there was conflation between the Radeon Pro and single-GPU Fury kit. I will amend.

Wookie Groomer

January 26, 2017, 7:22 pm

All this talk about Vega everywhere... where the hell is it? AMD taking a page from Microsoft's Hype Playbook??

Sonny Bono

January 26, 2017, 9:28 pm

Intel doesn't manufacture gaming GPU's, only integrated GPU's. NVidia does, and their newest offerings aren't very impressive. The 1080's are too expensive. The 1060's *barely* outperform the AMD RX 480 and cost over a hundred dollars more. The 1050 is a complete joke. The older 970 and 980 are still better and still too expensive, but they're hyping the crap out of these new 10xx GPU's.


January 27, 2017, 6:51 am

It's actually 12.5 teraflops at single precision and 25 teraflops at half precision. The 1080 Ti is 10.8 at single precision.


March 1, 2017, 10:50 am

hopefully if they deliver the potential performance and come in cheaper than NVidia, along with Ryzen matching and undercutting Intel chips, we might get some decent competition back in the PC market. Chip prices have been crazy for a few years now due to the monopoly.


March 3, 2017, 9:04 pm

Vega will be sensational, unique tech that will take pole position for years


March 8, 2017, 12:57 pm

the card is to be released on Q2. we're still at Q1. when the gpu is ready, we will hear more


March 9, 2017, 10:42 pm

living your life is very sad, get out and enjoy the nature, instead of waiting for something you'll end up calling bullshit


March 10, 2017, 1:45 am

I love my life. Can't even imagine it being sad.


March 22, 2017, 9:22 am

1080ti says otherwise


March 22, 2017, 9:26 am

1080ti is ancient tech with gddr5 memory, its in the end of architechture's lifecycle. While Vega is begin of new era with hbm2 memory


March 22, 2017, 3:45 pm

Actual real-world performance is what matters. For most instances, graphics memory bandwidth is not the bottleneck. HBM2 will have little performance impact currently.

At the end of the day, benchmarks at release will tell the story, not wild speculation.

What we do know, however, is that the VEGA previously demoed was running only slightly better than the 1080. Within 3%. 1080 TI benchmarks about 30% faster than the 1080.

So VEGA needs around a 28% performance gain by release. And it won't be HBM2 that does it.


March 22, 2017, 3:49 pm

Of course, but its still new tech and is significantly faster no question about it. Benchmarks with old games might be close as they have old hardware optimization, but in future games Vega will be faster.


March 22, 2017, 3:51 pm

People have been saying "things will run better in the future" for virtually all new tech releases, for Intel, AMD, and NVIDIA. They are almost always wrong.

I'm sure in 4 or 5 years HBM2 will make a very large difference, but by that point all premier cards will use HBM2, including Nvidia. So the point would be moot as very few people will still be using their 1080's and the current vega.

AMD is ahead of the curve, I'll give them that, but for all intents and purpose, it means little different at this moment in time.


March 22, 2017, 3:58 pm

Then explain me why FX-8350 is faster now than 2500K

Márcio Monteiro

March 23, 2017, 8:49 am

Don´t need nothing because Is much cheaper,
and what counts is cost benefit so not even arguments or comparison
exists, this is much better than the 1080 whether it is Ti or not

Márcio Monteiro

March 23, 2017, 8:49 am

Is much cheaper,
and what counts is cost benefit so not even arguments or comparison
exists, this is much better than the 1080 whether it is Ti or not

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