Developed by inbetweengames, this isometric cold war thriller combines procedural level generation with exciting time-manipulation gameplay.
“Berlin, November 2089 – For 150 years of Cold War both sides have used temporal technology to counter each other’s every move. But this deadly love is finally coming to an end as a rogue nuclear strike has both sides sending agents back in time to find out who did it and how to prevent it before everything turns to ash forever.”
“Over the course of a journey that jumps and loops through a single night in the city, players will unravel the conspiracy keeping East and West locked in struggle and oppression. As lines between factions become blurred, choices become difficult. Which side to play? Who to side with? When both time and free will are an illusion – who can you really trust? Will your actions tear down the Wall, bring stability, or perpetuate a cycle of war and terror? In the end all walls must fall.”
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Players must utilise a number of unique abilities that include combat, hacking and “socialised stealth” to achieve success.
The idea of procedural environments in an alternate-history setting certainly sounds interesting, and it’s something we haven’t seen before.
Considering it’s by the same people who brought us Spec Ops: The Line, you can expect some harrowing tales on the human condition, and the true consequences of long-term warfare.
All Walls Must Fall is aiming to launch on Steam Early Access later this year. Anyone else getting a George Orwell vibe? Let us know in the comments below.