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Gran Turismo 5 Delayed Indefinitely

Gordon Kelly by

Gran Turismo 5 Delayed Indefinitely

Could the pressure of living up to Forza 3 be getting to the Gran Turismo 5 team?

Sony Corp has this week confirmed the latest edition to the phenomenally successful race series will be delayed and miss its previously announced March release day after "production-related matters". Worryingly Sony has not set a new date for the game.

The news will come as a blow to the company since it has placed a lot of faith in the exclusive PlayStation 3 title helping to shift many more consoles during 2010. Given the success of Forza 3 - an exclusive on the Xbox 360 and one in our Top Ten Games of 2009 - the need to produce something even more breathtaking has been cranked up. But until it hits shelves month after month passes with Forza 3 helping shift Xboxes.

Then again, from what we have seen of the GT5 Academy Time Trial demo released back in December we are already looking at one heck of a polished title. Still, Forza 3 still held the edge for me then so it will be intriguing to see what Sony can come up with. That's the positive take, anyway...


via Reuters

Go to comments


January 14, 2010, 5:17 am

It's probably the same problem which delayed MGS4 and Killzone 2,; the PS3 is a pain in the butt to work with. Hopefully, since Sony have dumped the Cell, the PS4 and the Xbox 720, will both an Intel CPU with a ATI/Nvidia GPU. That will really make things simpler for everyone and it will make PC ports trivial, giving that market a major development boost.

Though if all that does end up happening it will be interesting to have x86 PC's for consoles. If Microsoft don't give an install Windows 7 option on the '720' then they would be stupidly missing a big trick. They'd obliterate the console sales chart.

b o d

January 14, 2010, 5:36 am

Maybe I am just trying to be optimistic, but could the delay be to ensure it is fully compatible or even a launch title for PS3 3D?


January 14, 2010, 6:39 am

I don't care for ports of big releases anymore. Since major titles have been going to consoles, I'm spending a lot less money on games and the ones I am getting are more pc friendly, imaginative and better value for money than blockbuster titles. Sole PC developers are returning to the basics of what made pc gaming great when the emphasis wasn't on graphics or cinematic vision. Gameplay, originality and innovation.


January 14, 2010, 9:43 am

@jopey: "that market"?!! Have some respect! :P

Besides, porting isn't the problem, it's neglect on behalf of publishers wanting to appeal more to a dumbed-down market.

@b_o_d: I wish everyone would just shut up about 3D already...

I apologise to everyone for this all around grumpy post :P.


January 14, 2010, 1:15 pm

Hey @DrDark - Spot on as ever ;) 3D can go die miserably in the corner. From what I've seen it's still very much a beta technology and not yet ready for mass consumption.

Of course, March was the Japanese release date, we have been assured that the unannounced release date for the rest of us remains unaffected :) So, still some time around the summer it is...

Oh, and can people please stop talking about the PS4/xBox3. And for that matter stop calling it the xBox 720, there's no need, it's the worst name for the, as yet, undeveloped technology. Of course, having said that, Natal, Zune and "squirting" are hardly triumphs from the MS marketing team!


January 14, 2010, 1:37 pm


I disagree that console gamers are dumber than PC gamers much more smarter IMHO.

Maybe they are waiting for Forza 5 so things are all square LOL

Duke Nukem Forever.


January 14, 2010, 1:45 pm

It has only actually been delayed one month. If you read the original statement then it states it has been pushed back one month in Japan and no mention if it affects the US/EU release dates.

Talk about overreaction!!


January 14, 2010, 2:40 pm

haven't they been showing/promising the new GT game (HD, 5 or whatever) since 2005...?


now where are all those classic quotes about Sony over promising and under delivering when you need them...

b o d

January 14, 2010, 3:25 pm

@drdark - When it comes to 3D gaming, don't knock it until you've tried it. Come back when you have played Batman AA and Dragon age in 3D ;-)


January 14, 2010, 3:47 pm

@Smit -> Seen this reported on numerous sites and all say "Launch delayed from March to unspecified later date". The reason it doesn't affect the US/EU dates is because they haven't given a release date for those markets yet! Easy to say it is not delayed in that case ;-)

I played the recent 370Z time trial demo and it was ok, but the assists (which couldn't be turned off) made the car handle in a very weird way. Looked good enough, but pretty dull track. Didn't exactly wet the appetite for me.


January 14, 2010, 4:11 pm

@Cub: Why thank you sir ;). Oh, what's this "squirting" you mention? I must have missed something. It all sounds rather inappropriate :-|.

@hank: Was the irony in your first line intentional? If so: bravo indeed.

@b_o_d: It's true I have played any games at length in 3D, but I managed to have a look at Nvidia's setup and several 3D TVs at a talk/conference last year. I still maintain 3D is largely a gimmick. I also gave Avatar the best chance I could to "convince" me that 3D was the future, but it showed me nothing new and the movie itself was dull. 3D is ok as an add-on of sorts but it's uncomfortable for the eyes and head for any significant length of time.

Also, watch this: http://gonintendo.com/viewstor...

So 3D is neat, but not the future of TV or gaming, in my opinion. In fact, I see it that the only reason it's being pushed so hard at the moment from all quarters is because they've already exhausted the "HD" buzzword and needed a new one to get people to buy new TVs. I predict if you walk into any branch of Curry's, etc. in 2011 the salespeople will always try to push you in the 3D TV direction, regardless of it costing £300 or so more than the other models.

P.S. I'm not against 3D in any way, I'd just like someone to "prove" it to me.


January 14, 2010, 5:08 pm

After I have played GT Academy 370Z time trial demo. I must sadly say that the game physics are really bad, it´s like driving a real car on ice almost. I doubt any of the team member making the game, have driven a real car. They call it "the real car simulator" yea sure, I have been driving car´s for x amount of years, and tested hundreds of cars, and have yet to try one that has as bad driving ability as the cars in this game. Come on you can do better than this. There are many Car games out there that has much better game physics. If real cars where like this, everybody would have an accident after 5 min driving.


January 14, 2010, 7:37 pm

@Jens - The GT Academy demo forced the 'Professional' car physics on, which make it much harder to control, but far from impossible. The full game will offer the regular physics present in GT5:P. Of course, you can't really say it's unrealistic until you've driven that particular car on that particular track as fast as you are trying to in the game. When you have, please do report back to us with your findings; I dare say more practise is in order ;)

As for none of the GT5 designers having driven a real car, well, that's just nonsense. A quick Google would have told you otherwise, and if you'd seen any interviews with Kazunori Yamauchi you'd know how much driving experience he has with numerous different cars and how that feeds back into the development of the game itself.


And you wonder why the game is delayed? He's too busy out racing!


January 14, 2010, 8:35 pm

I hope they're taking the additional (!) time to implement damage in the cars. Until then, no matter what the handling feels like, it can't really promote itself as the 'real driving simulator' - though my insurance would be a lot cheaper in the real world if damage didn't apply...


January 14, 2010, 9:23 pm

Can the title reflect the real situation next time please. The game has been delayed in Japan, it has no bearing on the PAL/NA release date and has been mentioned as being unaffected as they still have no release date.

Anyway, expect a demo around end of Feb, and a 3D demo in May when the first 3D Bravias go on sale in the US.


January 14, 2010, 9:39 pm

^ ^ This 'Chris' guy's an impostor :)

I think I need to change my nick...

And yes, don't assume the game will be lacking based on experience with the 370Z time trial. Previous versions of GT would indicate that Polyphony do know how to make a racing game, so I'd give them the benefit of the doubt for now.

@Chris: Despite your preposterous name, I do happen to agree with your sentiment :). The lack of damage mechanics is starting to make GT look a little dated...


January 14, 2010, 9:51 pm

If that's what's taking up their time then I wish they'd just left damage out of the game completely. I never felt the need for it in the GT series and will be turning it off as soon as (or should I say if...) I receive my copy.

GT punishes you mercilessly for veering off the racing line, it doesn't need to implement damage to accomplish the same thing like other games do. If, however, you find you're crashing into barriers all the time then I'd suggest Gran Turismo isn't the game for you.

Kashif Bhatti

January 14, 2010, 10:11 pm

A previous diehard GT fan... but the article is right. Since GT3, things have felt the same to me, and GT4, GT5: prologue etc., and the new academy thing are just not fun. First Grid, and then Forza 3 got me to enjoy playing racing games. I've stopped caring about GT5 anymore, especially if the new academy demo thing is what the future will be...


January 14, 2010, 11:10 pm

@smc8788: Fair enough, but it's possible to exploit the lack of damage mechanics by crashing into your opponents or by dragging the car along a barrier. This is particularly evident if you play an online game of GT5:P. Even with the foul play countermeasures active, it ruins the 'realism first' approach that benefits the rest of the game so well.


January 14, 2010, 11:27 pm

@smc8788 - It may have realistic physics turned on, but the enforced traction control they have implemented certainly isn't realistic. Do you notice how you can't power out of corners properly - the power just dies all the time. It is truly horrible and not at all realistic. You can't say you need to drive that car on that track to know - any RWD modern sports car should have some basic mechanics in terms of it's handling and sorry that demo just doesn't cut it.

Also, anyone notice that there is only one tyre squeal noise and a awful annoying one at that. Doesn't matter if you are doing 10mph or 100mph the same noise comes out.

Having seem that demo it is hardly a surprise someone told them "hold on guys, we can't release this yet as it sucks!" LOL


January 15, 2010, 12:55 am

I for one think GT5 should include damage, if only for educational purposes. My recent experiences suggest that some people have been playing too much Prologue. I can't think what else would cause them to continue driving at the limit and then sit about a foot behind me, when the roads were COMPLETELY COVERED IN ICE. Would those individuals please note that realistic damage is still implemented in the real world... Then again, they may simply be morons.

As for the game, I'm sure you're right that the quality and success of Forza is a factor in delaying the release - but hopefully this means they are using the time to make GT5 an even beter game. In any case the development period may be a bit long, but this is hardly vapourware a la Duke Nukem Forever. The only problem is that potential PS3 buyers may tire of waiting and buy a 360 instead - but then Sony have been content to watch this happen for over 3 years; what's a few more months? ;)


January 15, 2010, 2:19 am

@'Chris' - I have changed my nick (slightly) - but it doesn't seem to have updated so far on here... and *you're* the one with the preposterous name (mine has a silent J).

@smc8788 - My last word on the damage is - I would like the *option* to turn it on or off - then it would please all camps. I realised that when GT1 and GT2 came out, they concentrated on the driving physics at the expense of damage, etc - which was fine for the time - but we're now - what? - 13 years or so down the line - I think it's time to at least have the option...


January 15, 2010, 4:16 pm


That personal attack was pathetic akin to signing a "dedicated servers" online petition.

Do raise your game, the server dude in Goldeneye is looking more plausible.

Wait... that never came out on PC did it?


January 15, 2010, 5:53 pm

@ Steve32 - I completely agree about the traction control (apart from the fact that it's not realistic - have you ever tried to accelerate out of a corner at full throttle in a RWD car?), but it's by no means enforced. Just go into the driving options menu before you start the race and you cans set it to one of 10 different levels, or turn it off completely. Then you'll have no problems with having no power out of corners, although then it'll be more realistic in that you'll get a lot more wheelspin out of the corners if you don't control the throttle properly - this is where a good set of racing wheels/pedals come into their own (I'll be buying a Logitech G25 for the release of the full game). However, if you don't have or can't afford one, I'd highly recommend remapping the throttle and brake the the L2/R2 triggers for a little more control than on/off. The below will also help immensely with this considering the truly awful ergonomics of the triggers on the official PS3 controller:



January 15, 2010, 8:13 pm

@smc8788 - Ah, looked and didn't see anywhere to tweak those settings. Hadn't found the settings to change to the triggers - my brain struggled with using the right stick for accel/brake! (though I agree, the triggers on the PS3 controller are dreadful, give me an Xbox 360 controller any day!). Thanks for that.

Yes, I have tried to accelerate out of a corner in RWD. My "German RWD Sporty Car" has traction and it lets the backend step out (just enough to scare you) and then catches it very nicely. Also the engine note is very noticeable when it is active as you can hear it fighting it. That is what I meant by GT5 being unrealistic - in real life the engine doesn't just fail to respond without any feedback that it is happening! Will try the other settings and hopefully they are better than the default.

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