Enemy Territory: Quake Wars distinguishes itself from all our other tests by using the open source OpenGL API rather than Microsoft's DirectX. It's a team-based first person shooter set in a dystopian future war scenario. As a player you get to choose from an enormous range of character types and playing styles, as well as a whole host of vehicles. Battles can span vast areas of open space and involve a huge number of participants. All in all, it's multiplayer heaven.
We test using the 32-bit version of the game, which is patched to version 1.4. We use a custom timedemo from the Valley level, which we feel is about as graphically intensive as the game gets. We feel a framerate of at least 50fps is required for this game as the intense multiplayer action and high speed mouse movement demands it.
All in-game settings are set to their maximum and we test with 0xAA 0xAF, 2xAA 4xAF, and 4xAA 8xAA. Transparency anti-aliasing is also manually turned on through the driver, though this is obviously only enabled when normal AA is being used in-game.




As is the case with a few of the older games we're looking at, the advantage of the GTX 295 only really becomes apparent at 2,560 x 1,600, at which point the difference is quite astounding.





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0 out of 0 people found this review helpful
Great card
26th July 2011, By Daniel Chatfield
I managed to get this card new for £260 (includes a 25% discount I had after a product blew up on me). For that price it is a clear winner - Outstanding performance (COD4 at 1080p at 150FPS). I have yet to find a game that I haven't been able to max out the graphics and for it to be fine.
The card is noisy (even when idle) but no more than one would expect for such a high end card.
It is power hungry - I wouldn't recommend using a power supply under 850w with it.
Obviously this card will only work properly in a system where the other components are high end.
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