Summary

Our Score

8/10

Review Price free/subscription

nVidia GeForce GTX 295 - Enemy Territory: Quake Wars

Enemy Territory: Quake Wars distinguishes itself from all our other tests by using the open source OpenGL API rather than Microsoft's DirectX. It's a team-based first person shooter set in a dystopian future war scenario. As a player you get to choose from an enormous range of character types and playing styles, as well as a whole host of vehicles. Battles can span vast areas of open space and involve a huge number of participants. All in all, it's multiplayer heaven.

We test using the 32-bit version of the game, which is patched to version 1.4. We use a custom timedemo from the Valley level, which we feel is about as graphically intensive as the game gets. We feel a framerate of at least 50fps is required for this game as the intense multiplayer action and high speed mouse movement demands it.

All in-game settings are set to their maximum and we test with 0xAA 0xAF, 2xAA 4xAF, and 4xAA 8xAA. Transparency anti-aliasing is also manually turned on through the driver, though this is obviously only enabled when normal AA is being used in-game.

/94/34f069/f6f9/9760-etqw1.gif
/94/d6a55c/494c/9760-etqw2.gif
/94/87d4b2/cea5/9760-etqw3.gif
/94/3cc22d/199c/9760-etqw4.gif

As is the case with a few of the older games we're looking at, the advantage of the GTX 295 only really becomes apparent at 2,560 x 1,600, at which point the difference is quite astounding.

Previous page
Next page
comments powered by Disqus