Summary

Our Score

8/10

Review Price free/subscription

Call of Duty 4 has to be one of our favourite games of last year. It brought the Call of Duty brand bang up to date and proved that first person shooters didn't need to have the best graphics, or the longest game time. It was just eight hours of pure adrenaline rush that constantly kept you on edge.

We test using the 32-bit version of the game patched to version 1.4. FRAPS is used to record frame rates while we manually walk through a short section of the second level of the game. We find a frame rate of 30fps is quite sufficient because, although the atmosphere is intense, the gameplay is less so - it doesn't hang on quick reactions and high-speed movement.

All in-game settings are set to their maximum and we test with 0xAA and 4xAF. Transparency anti-aliasing is also manually turned on through the driver, though this is obviously only enabled when normal AA is being used in-game.






Surprisingly we see the GTX 295 take a significant lead right from the get go in this game. However, the graphs are a little deceiving at first because the GTX 295 is so fast it distorts the true picture. If you take a second look you'll notice that all the cards remain well and truly playable even at the highest settings tested so, yes, you'll have the fastest card is you get the GTX 295 but it won't necessarily bring you any discernible benefit in this game. That said, you could always crank the anti-aliasing up a bit more and the difference would become more apparent.

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