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Enemy Territory: Quake Wars distinguishes itself from all our other tests by the fact it uses the open source OpenGL API rather than Microsoft's DirectX. It's a team-based first person shooter set in a dystopian future war scenario. As a player you get to choose from an enormous range of character types and playing styles, and there's a whole host of vehicles to choose from too. Battles can span vast areas of open space and involve a huge number of participants. All in all, it's multiplayer heaven.

We test using the 32-bit version of the game, which is patched to version 1.4. We use a custom timedemo from the Valley level, which we feel is about as graphically intensive as the game gets. We feel a framerate of at least 50fps is required for this game as the intense multiplayer action and high speed mouse movement demands it.

All in-game settings are set to their maximum and we test with 0xAA 0xAF, 2xAA 4xAF, and 4xAA 8xAA. Transparency anti-aliasing is also manually turned on through the driver, though this is obviously only enabled when normal AA is being used in-game.

The positive story continues with Enemy Territory - GTX280 simply blows away everything else. Even the 9800 GX2 consistently has to play second fiddle and this is a game that scales very well in SLI.

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June 26, 2008, 3:33 am

"What can we say about Counter-Strike: Source that hasn't been said before? It is simply the benchmark for team-based online shooters and, four years after its release, it's still the most popular game in its genre."

I would argue against that one a quick look at shows COD4 at about 9 mil, COD2 at 5 mil and CSS at 2 mil minutes played today.

Otherwise a very interesting article, the only thing it makes me sad about is the size of my wallet :)


June 26, 2008, 1:19 pm

Okay, it's obviously taken a hit in recent years. I'll amend that line. still doing damn well for such an old game, though.


June 27, 2008, 6:20 am

Well call of duty is a full production game. with single player mode and many different versions of multi player... Cs is A Mod it is not a stand alone game. And there is only one mode of play (i.e. there is no capture the flag or free for all modes)


June 27, 2008, 7:17 pm

Sorry, I'm not sure what your point is Intex?


June 27, 2008, 11:16 pm

I thought this was a fantastic review Ed, very in-depth and informative. Looking forward to a GTX260 review, as there is no way I'm shelling out 400 quid on a graphics card! The 260s seem to be going for 𧶲-300 at the moment... which is still very high in my book, but tempting given the potential performance gains over my current 7900GT KO.

P.S. Ed - I think Intex was replying to Exitialis, justifying the currently lower usage stats of CS:S.

Varis Vitols

July 3, 2008, 4:25 pm

life said on 27th June 2008

In that case, why don't You have a look at Radeon HD 4870? It outperforms GTX 260 in almost every case, particularly with AA enabled - by 20 percent. In many cases it stands very close to GTX 280, with AA enabled, but costs only 185-230 pounds at online stores, depending on manufacturer.


July 3, 2008, 11:43 pm

What are your comments on the explosive heat and noise that the GTX 280 generates?

Flight Instructor

March 27, 2009, 6:49 pm

I like your reviews, in particular when they refer to games hardware, but I only use flight simulator, is it possible to include this type of game when reviewing hardware.

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