nVidia 3D Vision Gaming System Comments

Author Stuart Andrews
Published 28th May 2009
Manufacturer nVidia
Supplier Scan
Price £259.93 (Exc VAT)
as reviewed £298.92 (Inc VAT)
Latest Price Click here
Design & Features Score 8 for Design & Features
Image Quality Score 8 for Image Quality
Value Score 7 for Value
Overall Score 8 for Overall
nVidia 3D Vision Gaming System

Comments for nVidia 3D Vision Gaming System

« Read the Full Article

comment BobaFett said on 28th May 2009

What about 3D movies? I reckon nVidia could sell a lot more of these systems if they broadened their target audience to males who have an internet connection rather than just gamers. They would need content creator support, of course, but that shouldn't be too difficult given the rate at which new content is produced in that industry. I would be tripping over my feet in my rush to buy nVidia shares, were it the case.

comment TL1210 said on 28th May 2009

Id love to see this on consoles like xbox, ps3 :)

roll on the future of gaming ;)

comment ilovethemonkeyhead said on 28th May 2009

will it work for 100Hz tv sets also?

comment OneSinner said on 28th May 2009

I had a similar system from e-Dimensional many years ago - in fact I used to use it for Battlefield 1942 etc. Also used nVidia drivers...
Google tells me it's still available and a bit cheaper to boot.

@ilovethemonkeyhead - think the limiting factor is the Dual-DVI - unlikely your TV will support that connection. If I recall the e-Dimensional was good ol VGA so should work with any VGA connected monitor.

comment StuAndrews said on 28th May 2009

@ilovethemonkeyhead
As OneSinner says, I think it's a no-go. Though you can switch the refresh rate down to 100Hz, the dual-link DVI will probably be a limiting factor. The system does actually work with some '3D Ready' DLP TVs from Mitsubishi and Samsung (plus one Mistubishi projector), but these aren't particularly popular here in Europe.

On the movies front, nVidia has released some demo video content, but I think content is going to be the issue at the moment. The good news is that there's no reason why nVidia's display system shouldn't be compatible with some of the mooted 3D content standards (e.g. Dolby's or Panasonic's). I suspect it would be a software update, and nothing much more.

comment smodd said on 28th May 2009

If you want to see a 3d movie look google and use stereoscopic player (in not free) that have a mode 4 choosing polarized glasses and the old anagliphic ones...good luck ..
PS: i use iz3d software and im already watching 3d movies and games old fashion way...=)

comment Xiphias said on 29th May 2009

@Andy H: Games are fairly simple to modify for 3d, as everything is already calculated in 3d so it's a simple case of adding a slightly offset viewpoint and making sure it doesn't poke through walls or get abused in multiplayer. Films would have to be recorded with two cameras, so you could only really apply it to future ones.

@ilovethemonkeyhead: I believe most 100Hz TVs only work at 100Hz internally and won't accept signals above 50-60Hz so they'd be capped at 25-30fps. You might be able to synchronise the glasses with the fake extra frames but I'd imagine it's not as good as the real thing.

comment Carbonizer said on 31st May 2009

Shutter systems are a nonstarter. You need the expensive glasses for each viewer, many people are very sensitive to flicker at 60 Hz or less, and it halves the brightness. Polarization is a better option. LCD screens are all polarized, 3D can be done by polarizing half the pixels orthogonally, more backlighting helps the brightness issue, and polarized glasses are lightweight and cheap enough to be disposable.

Add Your Comment

add comment Add your comment

You must be logged in to comment. Login or register here.