Summary
Our Score
Review Price to be confirmed
Inversion - Gears of War with gravity guns?
Inversion. It’s a fascinating name for a game, suggesting all kinds of
alluring reversals to the fertile imagination. Is it our concept of
gaming that will be inverted? Our expectations from a genre? Well no,
Inversion is actually a fairly by-the-rules co-operative third-person
shooter in most regards. Except for its gravity…
Inversion’s
tag-line states that “the laws of gravity were meant to be broken”. And
when you think about it, that opens up some pretty cool potential. The
question is whether this Namco-Bandai game can live up to it, so we went
hands-on to find out.
After
an impressive in-engine intro sequence that shows off some breathtaking
cityscapes, you’re launched right into the thick of the action,
defending what could be any generic American city from a brutish enemy
force. Rather than the common monsters, aliens or terrorists, this time
we’re dealing with time-travelling humans from the future – but don’t
worry, that’s pretty much given away in the intro so we’re not spoiling
anything here.
Speaking of spoiling, it’s impossible not to
draw parallels with
Gears of War (GOW), which this game resembles in so many ways. You play with a
squad of two rather than four and the characters are cops rather than
soldiers, but they’re still the same military-haircut, muscular,
wise-cracking hero types, and the shoot-from-cover mechanics feel
eminently familiar. 
For
better or worse, many enemies also resemble the humanoid Locust - and
are every bit as brutish, mowing down innocent civilians while they beg for
mercy. Some impressive bosses do mix things up though. The
environments, meanwhile, may appear to offer GTA-style openness, but
actually move you down relatively narrow corridors with the occasional
invisible barrier spoiling the immersion a little.
What saves
Inversion from being branded a ‘simple’ GOW clone is the presence of
highly destructible environments and of course its gravity mechanic,
which we’ll get to in a bit. Cover is rarely cover for long as crates,
pillars and barriers get reduced to kindling by enemy fire, forcing a
more dynamic pace. Of course this works against enemies too, and
sometimes you can get fairly creative with your solutions using the
scenery. For example, pumping enough lead into a support pillar behind
an enemy may cause the roof it’s supporting to come crashing down on the
unlucky brute.
Graphics
are arguably better than the first GOW, but not as polished as
GOW 3. Still, the large, detailed environments and smooth animation mean
this is still one good-looking game. It’s accompanied by a soundtrack
that matches the game’s pacing well.
Physics are an odd mix
between hyper-real and obviously not. For example, you can bring down
sections of buildings, shoot the headlights out of cars and even blow
them up with repeated shots; but most of the windows and light-bulbs use
bullet-proof glass, vans are impervious to rockets, and trash cans
don’t move an inch even when you shoot them point blank with a shotgun.
On the other hand the behaviour of enemies - and your team-mate’s AI
when he’s not controlled by a human friend - is reasonably realistic,
except in the nonetheless entertaining stealth sections which can feel a
bit like early Metal Gear Solid.
Naturally,
the single most interesting thing about Inversion is its gravity
mechanic, where everything starts floating into the air when the gravity
is turned off. In the opening level you’ll see entire sky-scrapers
floating in the sky, which is a singularly impressive sight. However, it
only really starts to have an impact on gameplay when you get the
grav-gun or Grappler, as it’s officially known.
To begin with,
the Grappler turns loose objects in your environment into ammo. Beams,
barrels and rocks can all be hurled at your enemies after making them
‘weightless’ with your blue ‘goo’ weapon, feeling very similar to the
same mechanic in Valve’s Portal. Oddly enough, corpses of friend or foe
can’t be hurled around, again breaking the illusion of realism. 
Later
on, the gravity mechanic gets incorporated into the occasional puzzle,
with red gravity goo reversing the blue stuff’s weightlessness effect.
In our brief time with Inversion these puzzles were consistently too
simple to require much thought, but we’re fairly confident the full game
will make more of its awesome gravity-defying potential when it
launches in July for Xbox and PS3.
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